M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
SiegeQuerySystem (Team team, IEnumerable< SiegeLane > lanes) | |
void | Expire () |
int | DeterminePositionAssociatedSide (Vec3 position) |
Static Public Member Functions | |
static bool | AreSidesRelated (FormationAI.BehaviorSide side, int connectedSides) |
static int | SideDistance (int connectedSides, int side) |
Right shifts both until one is zero then counts remaining 0 bits right of meaningful bits to determine binary distance. | |
Public Attributes | |
Vec2 | DefenderLeftToDefenderMidDir |
Vec2 | DefenderMidToDefenderRightDir |
Properties | |
int | LeftRegionMemberCount [get] |
int | LeftCloseAttackerCount [get] |
int | MiddleRegionMemberCount [get] |
int | MiddleCloseAttackerCount [get] |
int | RightRegionMemberCount [get] |
int | RightCloseAttackerCount [get] |
int | InsideAttackerCount [get] |
int | LeftDefenderCount [get] |
int | MiddleDefenderCount [get] |
int | RightDefenderCount [get] |
Vec3 | LeftDefenderOrigin [get] |
Vec3 | MidDefenderOrigin [get] |
Vec3 | RightDefenderOrigin [get] |
Vec3 | LeftAttackerOrigin [get] |
Vec3 | MiddleAttackerOrigin [get] |
Vec3 | RightAttackerOrigin [get] |
Vec2 | LeftToMidDir [get] |
Vec2 | MidToLeftDir [get] |
Vec2 | MidToRightDir [get] |
Vec2 | RightToMidDir [get] |
TaleWorlds.MountAndBlade.SiegeQuerySystem.SiegeQuerySystem | ( | Team | team, |
IEnumerable< SiegeLane > | lanes | ||
) |
void TaleWorlds.MountAndBlade.SiegeQuerySystem.Expire | ( | ) |
int TaleWorlds.MountAndBlade.SiegeQuerySystem.DeterminePositionAssociatedSide | ( | Vec3 | position | ) |
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static |
connectedSides |
Bitwise representation of sides connected
side |
side to compare to
Distance between logical sides
Vec2 TaleWorlds.MountAndBlade.SiegeQuerySystem.DefenderLeftToDefenderMidDir |
Vec2 TaleWorlds.MountAndBlade.SiegeQuerySystem.DefenderMidToDefenderRightDir |
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