M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.View.BannerVisual Class Reference

Inherits TaleWorlds.Core.IBannerVisual.

Public Member Functions

 BannerVisual (Banner banner)
 
void ValidateCreateTableauTextures ()
 
Texture GetTableauTextureSmall (Action< Texture > setAction, bool isTableauOrNineGrid=true)
 
Texture GetTableauTextureLarge (Action< Texture > setAction, bool isTableauOrNineGrid=true)
 
MetaMesh ConvertToMultiMesh ()
 
void ValidateCreateTableauTextures ()
 

Static Public Member Functions

static MatrixFrame GetMeshMatrix (ref Mesh mesh, float marginLeft, float marginTop, float width, float height, bool mirrored, float rotation, float deltaZ)
 

Properties

Banner Banner [get]
 

Constructor & Destructor Documentation

◆ BannerVisual()

TaleWorlds.MountAndBlade.View.BannerVisual.BannerVisual ( Banner  banner)

Member Function Documentation

◆ ValidateCreateTableauTextures()

void TaleWorlds.MountAndBlade.View.BannerVisual.ValidateCreateTableauTextures ( )

◆ GetTableauTextureSmall()

Texture TaleWorlds.MountAndBlade.View.BannerVisual.GetTableauTextureSmall ( Action< Texture setAction,
bool  isTableauOrNineGrid = true 
)

◆ GetTableauTextureLarge()

Texture TaleWorlds.MountAndBlade.View.BannerVisual.GetTableauTextureLarge ( Action< Texture setAction,
bool  isTableauOrNineGrid = true 
)

◆ GetMeshMatrix()

static MatrixFrame TaleWorlds.MountAndBlade.View.BannerVisual.GetMeshMatrix ( ref Mesh  mesh,
float  marginLeft,
float  marginTop,
float  width,
float  height,
bool  mirrored,
float  rotation,
float  deltaZ 
)
static

◆ ConvertToMultiMesh()

MetaMesh TaleWorlds.MountAndBlade.View.BannerVisual.ConvertToMultiMesh ( )

Property Documentation

◆ Banner

Banner TaleWorlds.MountAndBlade.View.BannerVisual.Banner
get