M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
OrderFlag (Mission mission, MissionScreen missionScreen) | |
void | Tick (float dt) |
void | SetArrowVisibility (bool isVisible, Vec2 arrowDirection) |
void | SetWidthVisibility (bool isVisible, float width) |
Static Public Member Functions | |
static bool | IsPositionOnValidGround (WorldPosition worldPosition) |
static bool | IsOrderPositionValid (WorldPosition orderPosition) |
Public Attributes | |
bool | IsTroop = true |
Properties | |
IOrderable | FocusedOrderableObject [get] |
int | LatestUpdateFrameNo [get] |
Represents the frame number of the latest frame update call. Use it to compare with current frame number to not update flag more than once in a frame. | |
Vec3 | Position [get] |
MatrixFrame | Frame [get] |
bool | IsVisible [get, set] |
TaleWorlds.MountAndBlade.View.MissionViews.Order.OrderFlag.OrderFlag | ( | Mission | mission, |
MissionScreen | missionScreen | ||
) |
void TaleWorlds.MountAndBlade.View.MissionViews.Order.OrderFlag.Tick | ( | float | dt | ) |
void TaleWorlds.MountAndBlade.View.MissionViews.Order.OrderFlag.SetArrowVisibility | ( | bool | isVisible, |
Vec2 | arrowDirection | ||
) |
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void TaleWorlds.MountAndBlade.View.MissionViews.Order.OrderFlag.SetWidthVisibility | ( | bool | isVisible, |
float | width | ||
) |
bool TaleWorlds.MountAndBlade.View.MissionViews.Order.OrderFlag.IsTroop = true |
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