M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator Class Reference

Public Member Functions

void DetermineIndicatorState (float dt, Vec3 position)
 

Public Attributes

Screens.MissionScreen missionScreen
 
bool indicatorVisible = false
 
MatrixFrame indicatorFrame
 
bool firstTime = true
 
GameEntity indicatorEntity
 
Vec3 nextIndicatorPosition
 
Vec3 prevIndicatorPosition
 
float indicatorAlpha = 1f
 

Member Function Documentation

◆ DetermineIndicatorState()

void TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.DetermineIndicatorState ( float  dt,
Vec3  position 
)

Member Data Documentation

◆ missionScreen

Screens.MissionScreen TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.missionScreen

◆ indicatorVisible

bool TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.indicatorVisible = false

◆ indicatorFrame

MatrixFrame TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.indicatorFrame

◆ firstTime

bool TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.firstTime = true

◆ indicatorEntity

GameEntity TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.indicatorEntity

◆ nextIndicatorPosition

Vec3 TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.nextIndicatorPosition

◆ prevIndicatorPosition

Vec3 TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.prevIndicatorPosition

◆ indicatorAlpha

float TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.indicatorAlpha = 1f