M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
void | DetermineIndicatorState (float dt, Vec3 position) |
Public Attributes | |
Screens.MissionScreen | missionScreen |
bool | indicatorVisible = false |
MatrixFrame | indicatorFrame |
bool | firstTime = true |
GameEntity | indicatorEntity |
Vec3 | nextIndicatorPosition |
Vec3 | prevIndicatorPosition |
float | indicatorAlpha = 1f |
void TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.DetermineIndicatorState | ( | float | dt, |
Vec3 | position | ||
) |
Screens.MissionScreen TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.missionScreen |
bool TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.indicatorVisible = false |
MatrixFrame TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.indicatorFrame |
bool TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.firstTime = true |
GameEntity TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.indicatorEntity |
Vec3 TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.nextIndicatorPosition |
Vec3 TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.prevIndicatorPosition |
float TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer.FormationIndicatorMissionView.Indicator.indicatorAlpha = 1f |