M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint Class Reference

Inherits TaleWorlds.Engine.ScriptComponentBehavior.

Public Member Functions

void InitializeWithAgentVisuals (AgentVisuals humanVisuals, AgentVisuals mountVisuals=null)
 
void SetInitialState ()
 
void SetPositiveState ()
 
void SetNegativeState ()
 
void Destroy ()
 
override TickRequirement GetTickRequirement ()
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement value)
 
void SetScriptComponentToTickMT (TickRequirement value)
 
virtual TickRequirement GetTickRequirement ()
 

Public Attributes

string InitialAction = ""
 
string NegativeAction = ""
 
string InitialFaceAnimCode = ""
 
string PositiveFaceAnimCode = ""
 
string NegativeFaceAnimCode = ""
 
string PositiveAction = ""
 
string LeftHandWieldedItem = ""
 
string RightHandWieldedItem = ""
 
string BannerTagToUseForAddedPrefab = ""
 Use this string for banner tag. We cannot add tags to agent visual entities so we'll only use this for apply banners to added prefabs.
 
bool StartWithRandomProgress
 
Vec3 AttachedPrefabOffset = Vec3.Zero
 
string PrefabItem = ""
 
HumanBone PrefabBone = HumanBone.ItemR
 

Protected Member Functions

override void OnInit ()
 This callback method is called when the object is constructed.
 
override void OnTick (float dt)
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 
virtual void OnRemoved (int removeReason)
 

Properties

CompositeComponent AddedPrefabComponent [get]
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
GameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint {
  None = 0x00000000 ,
  TickOccasionally = 0x00000001 ,
  Tick = 0x00000002 ,
  TickParallel = 0x00000004 ,
  TickParallel2 = 0x00000008
}
 

Member Function Documentation

◆ OnInit()

override void TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.OnInit ( )
protectedvirtual

◆ InitializeWithAgentVisuals()

void TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.InitializeWithAgentVisuals ( AgentVisuals  humanVisuals,
AgentVisuals  mountVisuals = null 
)

◆ SetInitialState()

void TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.SetInitialState ( )

◆ SetPositiveState()

void TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.SetPositiveState ( )

◆ SetNegativeState()

void TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.SetNegativeState ( )

◆ Destroy()

void TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.Destroy ( )

◆ GetTickRequirement()

override TickRequirement TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.GetTickRequirement ( )
virtual

◆ OnTick()

override void TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.OnTick ( float  dt)
protectedvirtual

Member Data Documentation

◆ InitialAction

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.InitialAction = ""

◆ NegativeAction

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.NegativeAction = ""

◆ InitialFaceAnimCode

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.InitialFaceAnimCode = ""

◆ PositiveFaceAnimCode

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.PositiveFaceAnimCode = ""

◆ NegativeFaceAnimCode

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.NegativeFaceAnimCode = ""

◆ PositiveAction

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.PositiveAction = ""

◆ LeftHandWieldedItem

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.LeftHandWieldedItem = ""

◆ RightHandWieldedItem

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.RightHandWieldedItem = ""

◆ BannerTagToUseForAddedPrefab

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.BannerTagToUseForAddedPrefab = ""

◆ StartWithRandomProgress

bool TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.StartWithRandomProgress

◆ AttachedPrefabOffset

Vec3 TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.AttachedPrefabOffset = Vec3.Zero

◆ PrefabItem

string TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.PrefabItem = ""

◆ PrefabBone

HumanBone TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.PrefabBone = HumanBone.ItemR

Property Documentation

◆ AddedPrefabComponent

CompositeComponent TaleWorlds.MountAndBlade.View.PopupSceneSpawnPoint.AddedPrefabComponent
get