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| MissionAgentStatusVM (Mission mission, Camera missionCamera, Func< float > getCameraToggleProgress) |
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void | InitializeMainAgentPropterties () |
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override void | RefreshValues () |
| Used for updating localized texts.
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override void | OnFinalize () |
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void | Tick (float dt) |
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void | OnEquipmentInteractionViewToggled (bool isActive) |
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void | OnMainAgentWeaponChange () |
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void | OnAgentRemoved (Agent agent) |
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void | OnAgentDeleted (Agent agent) |
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void | OnMainAgentHit (int damage, float distance) |
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void | OnFocusGained (Agent mainAgent, IFocusable focusableObject, bool isInteractable) |
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void | OnFocusLost (Agent agent, IFocusable focusableObject) |
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void | OnSecondaryFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable) |
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void | OnSecondaryFocusLost (Agent agent, IFocusable focusableObject) |
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void | OnAgentInteraction (Agent userAgent, Agent agent) |
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void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetViewModelAtPath (BindingPath path) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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object | GetPropertyValue (string name) |
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Type | GetPropertyType (string name) |
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void | SetPropertyValue (string name, object value) |
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virtual void | OnFinalize () |
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void | ExecuteCommand (string commandName, object[] parameters) |
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virtual void | RefreshValues () |
| Used for updating localized texts.
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object | GetViewModelAtPath (BindingPath path) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetPropertyValue (string name) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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void | SetPropertyValue (string name, object value) |
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void | ExecuteCommand (string commandName, object[] parameters) |
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bool | IsInDeployement [get, set] |
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MissionAgentTakenDamageVM | TakenDamageController [get, set] |
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AgentInteractionInterfaceVM | InteractionInterface [get, set] |
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int | AgentHealth [get, set] |
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int | AgentHealthMax [get, set] |
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int | HorseHealth [get, set] |
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int | HorseHealthMax [get, set] |
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int | ShieldHealth [get, set] |
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int | ShieldHealthMax [get, set] |
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bool | IsPlayerActive [get, set] |
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bool | IsCombatUIActive [get, set] |
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bool | ShowAgentHealthBar [get, set] |
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bool | ShowMountHealthBar [get, set] |
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bool | ShowShieldHealthBar [get, set] |
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bool | IsInteractionAvailable [get, set] |
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bool | IsAgentStatusAvailable [get, set] |
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int | CouchLanceState [get, set] |
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int | SpearBraceState [get, set] |
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int | TroopCount [get, set] |
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bool | IsTroopsActive [get, set] |
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bool | IsGoldActive [get, set] |
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int | GoldAmount [get, set] |
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bool | ShowAmmoCount [get, set] |
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int | AmmoCount [get, set] |
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float | TroopsAmmoPercentage [get, set] |
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bool | TroopsAmmoAvailable [get, set] |
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bool | IsAmmoCountAlertEnabled [get, set] |
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float | CameraToggleProgress [get, set] |
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string | CameraToggleText [get, set] |
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ImageIdentifierVM | OffhandWeapon [get, set] |
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ImageIdentifierVM | PrimaryWeapon [get, set] |
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MissionAgentDamageFeedVM | TakenDamageFeed [get, set] |
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PropertyChangedEventHandler | PropertyChanged |
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PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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