M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
DrawObject2D (MeshTopology topology, float[] vertices, float[] uvs, uint[] indices, int vertexCount) | |
DrawObject2D (MeshTopology topology, int vertexCount) | |
void | SetVertexAt (int index, Vector2 vertex) |
void | RecalculateProperties () |
byte[] | AsByteArray () |
void | ConvertToHashInPlace (out ulong hash1, out ulong hash2) |
Static Public Member Functions | |
static DrawObject2D | CreateTriangleTopologyMeshWithPolygonCoordinates (List< Vector2 > vertices) |
static DrawObject2D | CreateLineTopologyMeshWithPolygonCoordinates (List< Vector2 > vertices) |
static DrawObject2D | CreateLineTopologyMeshWithQuadVertices (float[] quadVertices, uint[] indices, int vertexCount) |
static void | QuadVerticesToLineVertices (float[] quadVertices, int vertexCount, float[] lineVertices) |
static DrawObject2D | CreateTriangleTopologyMeshWithCircleRadius (float radius) |
static DrawObject2D | CreateLineTopologyMeshWithCircleRadius (float radius) |
static DrawObject2D | CreateQuad (Vector2 size) |
Properties | |
MeshTopology | Topology [get] |
float[] | Vertices [get] |
float[] | TextureCoordinates [get] |
uint[] | Indices [get] |
int | VertexCount [get, set] |
ulong | HashCode1 [get] |
ulong | HashCode2 [get] |
Rectangle | BoundingRectangle [get] |
DrawObjectType | DrawObjectType [get, set] |
float | Width [get, set] |
float | Height [get, set] |
float | MinU [get, set] |
float | MinV [get, set] |
float | MaxU [get, set] |
float | MaxV [get, set] |
TaleWorlds.TwoDimension.DrawObject2D.DrawObject2D | ( | MeshTopology | topology, |
float[] | vertices, | ||
float[] | uvs, | ||
uint[] | indices, | ||
int | vertexCount | ||
) |
TaleWorlds.TwoDimension.DrawObject2D.DrawObject2D | ( | MeshTopology | topology, |
int | vertexCount | ||
) |
void TaleWorlds.TwoDimension.DrawObject2D.SetVertexAt | ( | int | index, |
Vector2 | vertex | ||
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void TaleWorlds.TwoDimension.DrawObject2D.RecalculateProperties | ( | ) |
byte[] TaleWorlds.TwoDimension.DrawObject2D.AsByteArray | ( | ) |
void TaleWorlds.TwoDimension.DrawObject2D.ConvertToHashInPlace | ( | out ulong | hash1, |
out ulong | hash2 | ||
) |
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