M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.MountAndBlade.IMissionBehavior.
Inherited by SandBox.Missions.MissionLogics.CombatMissionWithDialogueController, SandBox.Missions.MissionLogics.HideoutMissionController, SandBox.Missions.MissionLogics.Towns.AlleyFightMissionHandler, SandBox.Missions.MissionLogics.WhileEnteringSettlementBattleMissionController, TaleWorlds.MountAndBlade.MissionAgentSpawnLogic, and TaleWorlds.MountAndBlade.Source.Missions.Handlers.LordsHallFightMissionController.
Public Member Functions | |
void | StartSpawner (BattleSideEnum side) |
void | StopSpawner (BattleSideEnum side) |
bool | IsSideSpawnEnabled (BattleSideEnum side) |
bool | IsSideDepleted (BattleSideEnum side) |
float | GetReinforcementInterval () |
void TaleWorlds.MountAndBlade.IMissionAgentSpawnLogic.StartSpawner | ( | BattleSideEnum | side | ) |
Implemented in SandBox.Missions.MissionLogics.CombatMissionWithDialogueController, SandBox.Missions.MissionLogics.HideoutMissionController, SandBox.Missions.MissionLogics.Towns.AlleyFightMissionHandler, SandBox.Missions.MissionLogics.WhileEnteringSettlementBattleMissionController, TaleWorlds.MountAndBlade.Source.Missions.Handlers.LordsHallFightMissionController, and TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.
void TaleWorlds.MountAndBlade.IMissionAgentSpawnLogic.StopSpawner | ( | BattleSideEnum | side | ) |
Implemented in SandBox.Missions.MissionLogics.CombatMissionWithDialogueController, SandBox.Missions.MissionLogics.HideoutMissionController, SandBox.Missions.MissionLogics.Towns.AlleyFightMissionHandler, SandBox.Missions.MissionLogics.WhileEnteringSettlementBattleMissionController, TaleWorlds.MountAndBlade.Source.Missions.Handlers.LordsHallFightMissionController, and TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.
bool TaleWorlds.MountAndBlade.IMissionAgentSpawnLogic.IsSideSpawnEnabled | ( | BattleSideEnum | side | ) |
Implemented in SandBox.Missions.MissionLogics.CombatMissionWithDialogueController, SandBox.Missions.MissionLogics.HideoutMissionController, SandBox.Missions.MissionLogics.Towns.AlleyFightMissionHandler, SandBox.Missions.MissionLogics.WhileEnteringSettlementBattleMissionController, TaleWorlds.MountAndBlade.Source.Missions.Handlers.LordsHallFightMissionController, and TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.
bool TaleWorlds.MountAndBlade.IMissionAgentSpawnLogic.IsSideDepleted | ( | BattleSideEnum | side | ) |
Implemented in SandBox.Missions.MissionLogics.CombatMissionWithDialogueController, SandBox.Missions.MissionLogics.HideoutMissionController, SandBox.Missions.MissionLogics.Towns.AlleyFightMissionHandler, SandBox.Missions.MissionLogics.WhileEnteringSettlementBattleMissionController, TaleWorlds.MountAndBlade.Source.Missions.Handlers.LordsHallFightMissionController, and TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.
float TaleWorlds.MountAndBlade.IMissionAgentSpawnLogic.GetReinforcementInterval | ( | ) |
Implemented in SandBox.Missions.MissionLogics.CombatMissionWithDialogueController, SandBox.Missions.MissionLogics.HideoutMissionController, SandBox.Missions.MissionLogics.Towns.AlleyFightMissionHandler, SandBox.Missions.MissionLogics.WhileEnteringSettlementBattleMissionController, TaleWorlds.MountAndBlade.Source.Missions.Handlers.LordsHallFightMissionController, and TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.