M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.Missions.MissionLogics Namespace Reference

Namespaces

namespace  Arena
 
namespace  Towns
 

Classes

class  AmbushIntroLogic
 
class  BattleAgentLogic
 Mission Behavior responsible for tracking kills, awarding xp and triggering appropriate events for BattleObserver. More...
 
class  BattleSurgeonLogic
 
class  CampaignMissionComponent
 
class  CampaignSiegeStateHandler
 
class  CombatMissionWithDialogueController
 
class  HeroSkillHandler
 
class  HideoutCinematicController
 
class  HideoutMissionController
 
class  HouseMissionController
 
class  IndoorMissionController
 Indoor mission controller. More...
 
class  ItemCatalogController
 
class  LeaveMissionLogic
 
class  LocationItemSpawnHandler
 
class  MissionAgentHandler
 
class  MissionAgentLookHandler
 
class  MissionAlleyHandler
 
class  MissionBasicTeamLogic
 
class  MissionCaravanOrVillagerTacticsHandler
 
class  MissionCrimeHandler
 
class  MissionDebugConsoleCommands
 
class  MissionDebugHandler
 
class  MissionFightHandler
 
class  MissionSettlementPrepareLogic
 
class  MountAgentLogic
 
class  RetirementMissionLogic
 
class  SandBoxBattleMissionSpawnHandler
 
class  SandboxGeneralsAndCaptainsAssignmentLogic
 Logic that automatically assigns formation captains to non-player controlled AI teams when initial formations are spawned Works together with CreateBodyguardMissionBehavior and BannerBearerLogic if they are available. More...
 
class  SandboxHighlightsController
 
class  SandBoxMissionHandler
 
class  SandBoxMissionSpawnHandler
 
class  SandBoxSallyOutMissionController
 
class  SandBoxSiegeMissionSpawnHandler
 
class  SearchBodyMissionHandler
 
class  SneakTeam3MissionController
 SneakTeam3MissionController that is used for the most basic type of battles. More...
 
class  VillageMissionController
 
class  VisualTrackerMissionBehavior
 
class  WhileEnteringSettlementBattleMissionController