M&B: Bannerlord
1.1.0
The horns sound, the ravens gather.
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Classes
SandBox.Missions.MissionLogics Namespace Reference
Namespaces
namespace
Arena
namespace
Towns
Classes
class
AmbushIntroLogic
class
BattleAgentLogic
Mission Behavior responsible for tracking kills, awarding xp and triggering appropriate events for BattleObserver.
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class
BattleSurgeonLogic
class
CampaignMissionComponent
class
CampaignSiegeStateHandler
class
CombatMissionWithDialogueController
class
HeroSkillHandler
class
HideoutCinematicController
class
HideoutMissionController
class
HouseMissionController
class
IndoorMissionController
Indoor mission controller.
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class
ItemCatalogController
class
LeaveMissionLogic
class
LocationItemSpawnHandler
class
MissionAgentHandler
class
MissionAgentLookHandler
class
MissionAlleyHandler
class
MissionBasicTeamLogic
class
MissionCaravanOrVillagerTacticsHandler
class
MissionCrimeHandler
class
MissionDebugConsoleCommands
class
MissionDebugHandler
class
MissionFightHandler
class
MissionSettlementPrepareLogic
class
MountAgentLogic
class
RetirementMissionLogic
class
SandBoxBattleMissionSpawnHandler
class
SandboxGeneralsAndCaptainsAssignmentLogic
Logic that automatically assigns formation captains to non-player controlled AI teams when initial formations are spawned Works together with CreateBodyguardMissionBehavior and BannerBearerLogic if they are available.
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class
SandboxHighlightsController
class
SandBoxMissionHandler
class
SandBoxMissionSpawnHandler
class
SandBoxSallyOutMissionController
class
SandBoxSiegeMissionSpawnHandler
class
SearchBodyMissionHandler
class
SneakTeam3MissionController
SneakTeam3MissionController that is used for the most basic type of battles.
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class
VillageMissionController
class
VisualTrackerMissionBehavior
class
WhileEnteringSettlementBattleMissionController
SandBox
Missions
MissionLogics
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