M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameMenus Namespace Reference

Namespaces

namespace  GameMenuInitializationHandlers
 

Classes

class  GameMenu
 
class  GameMenuCallbackManager
 
class  GameMenuEventHandler
 
class  GameMenuInitializationHandler
 
class  GameMenuManager
 Layer class between GameMenus and Game itself. Managing informations of GameMenus with functions. There is not any direct access to GameMenus for increasing stability. More...
 
class  GameMenuOption
 
class  MenuCallbackArgs
 
class  WaitMenuOption
 

Functions

delegate void GameMenuInitDelegate ()
 
delegate void OnInitDelegate (MenuCallbackArgs args)
 
delegate void OnConsequenceDelegate (MenuCallbackArgs args)
 
delegate bool OnConditionDelegate (MenuCallbackArgs args)
 
delegate void OnTickDelegate (MenuCallbackArgs args, CampaignTime dt)
 
delegate void GameMenuInitializationHandlerDelegate (MenuCallbackArgs args)
 
delegate void GameMenuEventHandlerDelegate (MenuCallbackArgs args)
 

Function Documentation

◆ GameMenuInitDelegate()

delegate void TaleWorlds.CampaignSystem.GameMenus.GameMenuInitDelegate ( )

◆ OnInitDelegate()

delegate void TaleWorlds.CampaignSystem.GameMenus.OnInitDelegate ( MenuCallbackArgs  args)

◆ OnConsequenceDelegate()

delegate void TaleWorlds.CampaignSystem.GameMenus.OnConsequenceDelegate ( MenuCallbackArgs  args)

◆ OnConditionDelegate()

delegate bool TaleWorlds.CampaignSystem.GameMenus.OnConditionDelegate ( MenuCallbackArgs  args)

◆ OnTickDelegate()

delegate void TaleWorlds.CampaignSystem.GameMenus.OnTickDelegate ( MenuCallbackArgs  args,
CampaignTime  dt 
)

◆ GameMenuInitializationHandlerDelegate()

delegate void TaleWorlds.CampaignSystem.GameMenus.GameMenuInitializationHandlerDelegate ( MenuCallbackArgs  args)

◆ GameMenuEventHandlerDelegate()

delegate void TaleWorlds.CampaignSystem.GameMenus.GameMenuEventHandlerDelegate ( MenuCallbackArgs  args)