M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Inventory Namespace Reference

Classes

class  FakeInventoryListener
 
class  InventoryListener
 
class  InventoryLogic
 
class  InventoryManager
 
class  InventoryTransferItemEvent
 
interface  IPlayerTradeBehavior
 
struct  TransferCommand
 
class  TransferCommandResult
 

Enumerations

enum  InventoryMode {
  Default ,
  Trade ,
  Loot ,
  Stash
}
 
enum  InventoryItemType {
  None = 0x0 ,
  Weapon = 0x1 ,
  Shield = 0x2 ,
  HeadArmor = 0x4 ,
  BodyArmor = 0x8 ,
  LegArmor = 0x10 ,
  HandArmor = 0x20 ,
  Horse = 0x40 ,
  HorseHarness = 0x80 ,
  Goods = 0x100 ,
  Book = 0x200 ,
  Animal = 0x400 ,
  Cape = 0x800 ,
  Banner = 0x1000 ,
  HorseCategory = Horse | HorseHarness ,
  Armors = HeadArmor | BodyArmor | LegArmor | HandArmor | Cape ,
  Equipable = Weapon | Shield | HeadArmor | BodyArmor | LegArmor | HandArmor | Horse | HorseHarness | Cape | Banner ,
  All = Weapon | BodyArmor | Shield | HeadArmor | Goods | Horse | HorseHarness | LegArmor | HandArmor | Book | Animal | Cape
}
 

Functions

delegate void InventoryFinishDelegate ()
 

Enumeration Type Documentation

◆ InventoryMode

Enumerator
Default 
Trade 
Loot 
Stash 

◆ InventoryItemType

Enumerator
None 
Weapon 
Shield 
HeadArmor 
BodyArmor 
LegArmor 
HandArmor 
Horse 
HorseHarness 
Goods 
Book 
Animal 
Cape 
Banner 
HorseCategory 
Armors 
Equipable 
All 

Function Documentation

◆ InventoryFinishDelegate()

delegate void TaleWorlds.CampaignSystem.Inventory.InventoryFinishDelegate ( )