M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Classes | |
class | FakeInventoryListener |
class | InventoryListener |
class | InventoryLogic |
class | InventoryManager |
class | InventoryTransferItemEvent |
interface | IPlayerTradeBehavior |
struct | TransferCommand |
class | TransferCommandResult |
Enumerations | |
enum | InventoryMode { Default , Trade , Loot , Stash } |
enum | InventoryItemType { None = 0x0 , Weapon = 0x1 , Shield = 0x2 , HeadArmor = 0x4 , BodyArmor = 0x8 , LegArmor = 0x10 , HandArmor = 0x20 , Horse = 0x40 , HorseHarness = 0x80 , Goods = 0x100 , Book = 0x200 , Animal = 0x400 , Cape = 0x800 , Banner = 0x1000 , HorseCategory = Horse | HorseHarness , Armors = HeadArmor | BodyArmor | LegArmor | HandArmor | Cape , Equipable = Weapon | Shield | HeadArmor | BodyArmor | LegArmor | HandArmor | Horse | HorseHarness | Cape | Banner , All = Weapon | BodyArmor | Shield | HeadArmor | Goods | Horse | HorseHarness | LegArmor | HandArmor | Book | Animal | Cape } |
Functions | |
delegate void | InventoryFinishDelegate () |
delegate void TaleWorlds.CampaignSystem.Inventory.InventoryFinishDelegate | ( | ) |