M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.WorldFrame Struct Reference

Public Member Functions

 WorldFrame (Mat3 rotation, WorldPosition origin)
 
MatrixFrame ToGroundMatrixFrame ()
 
MatrixFrame ToNavMeshMatrixFrame ()
 

Public Attributes

Mat3 Rotation
 
WorldPosition Origin
 

Static Public Attributes

static readonly WorldFrame Invalid = new WorldFrame(Mat3.Identity, WorldPosition.Invalid)
 

Properties

bool IsValid [get]
 

Constructor & Destructor Documentation

◆ WorldFrame()

TaleWorlds.Engine.WorldFrame.WorldFrame ( Mat3  rotation,
WorldPosition  origin 
)

Member Function Documentation

◆ ToGroundMatrixFrame()

MatrixFrame TaleWorlds.Engine.WorldFrame.ToGroundMatrixFrame ( )

◆ ToNavMeshMatrixFrame()

MatrixFrame TaleWorlds.Engine.WorldFrame.ToNavMeshMatrixFrame ( )

Member Data Documentation

◆ Rotation

Mat3 TaleWorlds.Engine.WorldFrame.Rotation

◆ Origin

WorldPosition TaleWorlds.Engine.WorldFrame.Origin

◆ Invalid

readonly WorldFrame TaleWorlds.Engine.WorldFrame.Invalid = new WorldFrame(Mat3.Identity, WorldPosition.Invalid)
static

Property Documentation

◆ IsValid

bool TaleWorlds.Engine.WorldFrame.IsValid
get