M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
List< ValueTuple< string, uint > > | GetLogString () |
CombatLogData (bool isVictimAgentSameAsAttackerAgent, bool isAttackerAgentHuman, bool isAttackerAgentMine, bool doesAttackerAgentHaveRiderAgent, bool isAttackerAgentRiderAgentMine, bool isAttackerAgentMount, bool isVictimAgentHuman, bool isVictimAgentMine, bool isVictimAgentDead, bool doesVictimAgentHaveRiderAgent, bool isVictimAgentRiderAgentIsMine, bool isVictimAgentMount, bool isVictimEntity, bool isVictimRiderAgentSameAsAttackerAgent, bool crushedThrough, bool chamber, float distance) | |
void | SetVictimAgent (Agent victimAgent) |
Public Attributes | |
readonly bool | IsVictimAgentSameAsAttackerAgent |
readonly bool | IsVictimRiderAgentSameAsAttackerAgent |
readonly bool | IsAttackerAgentHuman |
readonly bool | IsAttackerAgentMine |
readonly bool | DoesAttackerAgentHaveRiderAgent |
readonly bool | IsAttackerAgentRiderAgentMine |
readonly bool | IsAttackerAgentMount |
readonly bool | IsVictimAgentHuman |
readonly bool | IsVictimAgentMine |
readonly bool | DoesVictimAgentHaveRiderAgent |
readonly bool | IsVictimAgentRiderAgentMine |
readonly bool | IsVictimAgentMount |
bool | IsVictimEntity |
DamageTypes | DamageType |
bool | CrushedThrough |
bool | Chamber |
bool | IsRangedAttack |
bool | IsFriendlyFire |
bool | IsFatalDamage |
BoneBodyPartType | BodyPartHit |
string | VictimAgentName |
float | HitSpeed |
int | InflictedDamage |
int | AbsorbedDamage |
int | ModifiedDamage |
float | Distance |
Properties | |
int | TotalDamage [get] |
float | AttackProgress [get] |
TaleWorlds.MountAndBlade.CombatLogData.CombatLogData | ( | bool | isVictimAgentSameAsAttackerAgent, |
bool | isAttackerAgentHuman, | ||
bool | isAttackerAgentMine, | ||
bool | doesAttackerAgentHaveRiderAgent, | ||
bool | isAttackerAgentRiderAgentMine, | ||
bool | isAttackerAgentMount, | ||
bool | isVictimAgentHuman, | ||
bool | isVictimAgentMine, | ||
bool | isVictimAgentDead, | ||
bool | doesVictimAgentHaveRiderAgent, | ||
bool | isVictimAgentRiderAgentIsMine, | ||
bool | isVictimAgentMount, | ||
bool | isVictimEntity, | ||
bool | isVictimRiderAgentSameAsAttackerAgent, | ||
bool | crushedThrough, | ||
bool | chamber, | ||
float | distance | ||
) |
List< ValueTuple< string, uint > > TaleWorlds.MountAndBlade.CombatLogData.GetLogString | ( | ) |
void TaleWorlds.MountAndBlade.CombatLogData.SetVictimAgent | ( | Agent | victimAgent | ) |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsVictimAgentSameAsAttackerAgent |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsVictimRiderAgentSameAsAttackerAgent |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsAttackerAgentHuman |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsAttackerAgentMine |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.DoesAttackerAgentHaveRiderAgent |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsAttackerAgentRiderAgentMine |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsAttackerAgentMount |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsVictimAgentHuman |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsVictimAgentMine |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.DoesVictimAgentHaveRiderAgent |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsVictimAgentRiderAgentMine |
readonly bool TaleWorlds.MountAndBlade.CombatLogData.IsVictimAgentMount |
bool TaleWorlds.MountAndBlade.CombatLogData.IsVictimEntity |
DamageTypes TaleWorlds.MountAndBlade.CombatLogData.DamageType |
bool TaleWorlds.MountAndBlade.CombatLogData.CrushedThrough |
bool TaleWorlds.MountAndBlade.CombatLogData.Chamber |
bool TaleWorlds.MountAndBlade.CombatLogData.IsRangedAttack |
bool TaleWorlds.MountAndBlade.CombatLogData.IsFriendlyFire |
bool TaleWorlds.MountAndBlade.CombatLogData.IsFatalDamage |
BoneBodyPartType TaleWorlds.MountAndBlade.CombatLogData.BodyPartHit |
string TaleWorlds.MountAndBlade.CombatLogData.VictimAgentName |
float TaleWorlds.MountAndBlade.CombatLogData.HitSpeed |
int TaleWorlds.MountAndBlade.CombatLogData.InflictedDamage |
int TaleWorlds.MountAndBlade.CombatLogData.AbsorbedDamage |
int TaleWorlds.MountAndBlade.CombatLogData.ModifiedDamage |
float TaleWorlds.MountAndBlade.CombatLogData.Distance |
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