M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.TwoDimension.Text Class Reference

Inherits TaleWorlds.TwoDimension.IText.

Public Member Functions

 Text (int width, int height, Font bitmapFont, Func< int, Font > getUsableFontForCharacter)
 
Vector2 GetPreferredSize (bool fixedWidth, float widthSize, bool fixedHeight, float heightSize, SpriteData spriteData, float renderScale)
 
void UpdateSize (int width, int height)
 

Properties

ILanguage CurrentLanguage [get, set]
 
float ScaleToFitTextInLayout = 1 [get]
 After a placement pass, if this value is != 1, it means we need to make another pass with this modifier to fit the text inside the given text area.
 
int LineCount [get]
 
DrawObject2D DrawObject2D [get]
 
Font Font [get, set]
 
TextHorizontalAlignment HorizontalAlignment [get, set]
 
TextVerticalAlignment VerticalAlignment [get, set]
 
float FontSize [get, set]
 
string Value [get, set]
 
bool SkipLineOnContainerExceeded [get, set]
 
- Properties inherited from TaleWorlds.TwoDimension.IText

Constructor & Destructor Documentation

◆ Text()

TaleWorlds.TwoDimension.Text.Text ( int width,
int height,
Font bitmapFont,
Func< int, Font > getUsableFontForCharacter )

Member Function Documentation

◆ GetPreferredSize()

Vector2 TaleWorlds.TwoDimension.Text.GetPreferredSize ( bool fixedWidth,
float widthSize,
bool fixedHeight,
float heightSize,
SpriteData spriteData,
float renderScale )

◆ UpdateSize()

void TaleWorlds.TwoDimension.Text.UpdateSize ( int width,
int height )

Property Documentation

◆ CurrentLanguage

ILanguage TaleWorlds.TwoDimension.Text.CurrentLanguage
getset

◆ ScaleToFitTextInLayout

float TaleWorlds.TwoDimension.Text.ScaleToFitTextInLayout = 1
get

◆ LineCount

int TaleWorlds.TwoDimension.Text.LineCount
get

◆ DrawObject2D

DrawObject2D TaleWorlds.TwoDimension.Text.DrawObject2D
get

◆ Font

Font TaleWorlds.TwoDimension.Text.Font
getset

◆ HorizontalAlignment

TextHorizontalAlignment TaleWorlds.TwoDimension.Text.HorizontalAlignment
getset

◆ VerticalAlignment

TextVerticalAlignment TaleWorlds.TwoDimension.Text.VerticalAlignment
getset

◆ FontSize

float TaleWorlds.TwoDimension.Text.FontSize
getset

◆ Value

string TaleWorlds.TwoDimension.Text.Value
getset

◆ SkipLineOnContainerExceeded

bool TaleWorlds.TwoDimension.Text.SkipLineOnContainerExceeded
getset