Inherits TaleWorlds.InputSystem.IInputContext.
◆ InputContext()
| TaleWorlds.InputSystem.InputContext.InputContext |
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◆ GetPointerX()
| int TaleWorlds.InputSystem.InputContext.GetPointerX |
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◆ GetPointerY()
| int TaleWorlds.InputSystem.InputContext.GetPointerY |
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◆ GetPointerPosition()
| Vector2 TaleWorlds.InputSystem.InputContext.GetPointerPosition |
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◆ GetPointerPositionVec2()
| Vec2 TaleWorlds.InputSystem.InputContext.GetPointerPositionVec2 |
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◆ RegisterHotKeyCategory()
| void TaleWorlds.InputSystem.InputContext.RegisterHotKeyCategory |
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GameKeyContext | category | ) |
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◆ IsCategoryRegistered()
| bool TaleWorlds.InputSystem.InputContext.IsCategoryRegistered |
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GameKeyContext | category | ) |
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◆ UpdateLastDownKeys()
| void TaleWorlds.InputSystem.InputContext.UpdateLastDownKeys |
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◆ ResetLastDownKeys()
| void TaleWorlds.InputSystem.InputContext.ResetLastDownKeys |
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◆ IsHotKeyDown()
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyDown |
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string | hotKey | ) |
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◆ IsGameKeyDown()
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyDown |
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int | gameKey | ) |
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◆ IsGameKeyDownImmediate()
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownImmediate |
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int | gameKey | ) |
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◆ IsHotKeyDownAndReleased()
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyDownAndReleased |
( |
string | gameKey | ) |
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◆ IsHotKeyPressed()
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyPressed |
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string | hotKey | ) |
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◆ IsGameKeyDownAndReleased()
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyDownAndReleased |
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int | gameKey | ) |
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◆ IsGameKeyPressed()
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyPressed |
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int | gameKey | ) |
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◆ IsHotKeyReleased()
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyReleased |
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string | hotKey | ) |
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◆ IsGameKeyReleased()
| bool TaleWorlds.InputSystem.InputContext.IsGameKeyReleased |
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int | gameKey | ) |
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◆ GetGameKeyState()
| float TaleWorlds.InputSystem.InputContext.GetGameKeyState |
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int | gameKey | ) |
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◆ IsHotKeyDoublePressed()
| bool TaleWorlds.InputSystem.InputContext.IsHotKeyDoublePressed |
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string | hotKey | ) |
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◆ GetGameKeyAxis() [1/2]
| float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis |
( |
GameAxisKey | gameKey | ) |
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◆ GetGameKeyAxis() [2/2]
| float TaleWorlds.InputSystem.InputContext.GetGameKeyAxis |
( |
string | gameKey | ) |
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◆ GetKeyState()
| Vec2 TaleWorlds.InputSystem.InputContext.GetKeyState |
( |
InputKey | key | ) |
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◆ IsMouseButton()
| bool TaleWorlds.InputSystem.InputContext.IsMouseButton |
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InputKey | key | ) |
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protected |
◆ IsKeyDown()
| bool TaleWorlds.InputSystem.InputContext.IsKeyDown |
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InputKey | key | ) |
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◆ IsKeyPressed()
| bool TaleWorlds.InputSystem.InputContext.IsKeyPressed |
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InputKey | key | ) |
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◆ IsKeyReleased()
| bool TaleWorlds.InputSystem.InputContext.IsKeyReleased |
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InputKey | key | ) |
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◆ GetMouseMoveX()
| float TaleWorlds.InputSystem.InputContext.GetMouseMoveX |
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◆ GetMouseMoveY()
| float TaleWorlds.InputSystem.InputContext.GetMouseMoveY |
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◆ GetControllerRightStickState()
| Vec2 TaleWorlds.InputSystem.InputContext.GetControllerRightStickState |
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◆ GetControllerLeftStickState()
| Vec2 TaleWorlds.InputSystem.InputContext.GetControllerLeftStickState |
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◆ GetIsMouseActive()
| bool TaleWorlds.InputSystem.InputContext.GetIsMouseActive |
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◆ GetIsMouseDown()
| bool TaleWorlds.InputSystem.InputContext.GetIsMouseDown |
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◆ GetMousePositionPixel()
| Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionPixel |
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◆ GetDeltaMouseScroll()
| float TaleWorlds.InputSystem.InputContext.GetDeltaMouseScroll |
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◆ GetIsControllerConnected()
| bool TaleWorlds.InputSystem.InputContext.GetIsControllerConnected |
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◆ GetMousePositionRanged()
| Vec2 TaleWorlds.InputSystem.InputContext.GetMousePositionRanged |
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◆ GetMouseSensitivity()
| float TaleWorlds.InputSystem.InputContext.GetMouseSensitivity |
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◆ IsControlDown()
| bool TaleWorlds.InputSystem.InputContext.IsControlDown |
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◆ IsShiftDown()
| bool TaleWorlds.InputSystem.InputContext.IsShiftDown |
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◆ IsAltDown()
| bool TaleWorlds.InputSystem.InputContext.IsAltDown |
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◆ GetClickKeys()
| InputKey[] TaleWorlds.InputSystem.InputContext.GetClickKeys |
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◆ IsKeysAllowed
| bool TaleWorlds.InputSystem.InputContext.IsKeysAllowed |
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getset |
◆ IsMouseButtonAllowed
| bool TaleWorlds.InputSystem.InputContext.IsMouseButtonAllowed |
|
getset |
◆ IsMouseWheelAllowed
| bool TaleWorlds.InputSystem.InputContext.IsMouseWheelAllowed |
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getset |
◆ IsControllerAllowed
| bool TaleWorlds.InputSystem.InputContext.IsControllerAllowed |
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get |
◆ MouseOnMe
| bool TaleWorlds.InputSystem.InputContext.MouseOnMe |
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getset |