M&B: Bannerlord
1.2.12
The horns sound, the ravens gather.
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Classes
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Enumerations
TaleWorlds.CampaignSystem.Actions Namespace Reference
Classes
class
AddCompanionAction
class
AddHeroToPartyAction
class
AdoptHeroAction
class
ApplyHeirSelectionAction
class
BeHostileAction
class
BreakInOutBesiegedSettlementAction
class
BribeGuardsAction
class
ChangeClanInfluenceAction
class
ChangeClanLeaderAction
class
ChangeCrimeRatingAction
class
ChangeGovernorAction
class
ChangeKingdomAction
class
ChangeOwnerOfSettlementAction
class
ChangeOwnerOfWorkshopAction
class
ChangePlayerCharacterAction
class
ChangeProductionTypeOfWorkshopAction
class
ChangeRelationAction
ChangeRelationAction
class handles the relation changes and its after effects. Effective heroes are chosen in
DiplomacyModel.GetHeroesForEffectiveRelation(Hero, Hero, out Hero, out Hero)
function. will fire
CampaignEvents.HeroRelationChanged
event. To bypass its after effects, use
Hero.SetPersonalRelation(Hero, int)
directly.
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class
ChangeRomanticStateAction
class
ChangeRulingClanAction
class
ChangeVillageStateAction
class
ClaimSettlementAction
class
DeclareWarAction
class
DestroyClanAction
class
DestroyKingdomAction
class
DestroyPartyAction
class
DisableHeroAction
class
DisbandArmyAction
class
DisbandPartyAction
class
EndCaptivityAction
class
EnterSettlementAction
class
GainKingdomInfluenceAction
class
GainRenownAction
class
GatherArmyAction
class
GiveGoldAction
class
GiveItemAction
class
IncreaseSettlementHealthAction
class
InitializeWorkshopAction
class
KillCharacterAction
class
LeaveSettlementAction
class
LeaveTroopsToSettlementAction
class
LiftSiegeAction
class
MakeHeroFugitiveAction
class
MakePeaceAction
class
MakePregnantAction
class
MarriageAction
class
MergePartiesAction
class
PayForCrimeAction
class
RemoveCompanionAction
class
SellGoodsForTradeAction
class
SellItemsAction
class
SellPrisonersAction
class
SetPartyAiAction
class
SiegeAftermathAction
class
StartBattleAction
class
TakePrisonerAction
class
TeleportHeroAction
class
TransferPrisonerAction
Enumerations
enum
EndCaptivityDetail
{
Ransom
,
ReleasedAfterPeace
,
ReleasedAfterBattle
,
ReleasedAfterEscape
,
ReleasedByChoice
,
Death
,
ReleasedByCompensation
}
Enumeration Type Documentation
◆
EndCaptivityDetail
enum
TaleWorlds.CampaignSystem.Actions.EndCaptivityDetail
Enumerator
Ransom
ReleasedAfterPeace
ReleasedAfterBattle
ReleasedAfterEscape
ReleasedByChoice
Death
ReleasedByCompensation
TaleWorlds
CampaignSystem
Actions
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1.11.0