Inherits TaleWorlds.ObjectSystem.MBObjectBase, TaleWorlds.CampaignSystem.ITrackableCampaignObject, and TaleWorlds.CampaignSystem.IRandomOwner.
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void | SetCharacterObject (CharacterObject characterObject) |
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void | SetName (TextObject fullName, TextObject firstName) |
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void | UpdatePlayerGender (bool isFemale) |
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CharacterTraits | GetHeroTraits () |
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void | OnIssueCreatedForHero (IssueBase issue) |
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void | OnIssueDeactivatedForHero () |
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override string | ToString () |
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void | UpdateLastKnownClosestSettlement (Settlement settlement) |
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void | SetNewOccupation (Occupation occupation) |
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void | SetBirthDay (CampaignTime birthday) |
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void | AddPower (float value) |
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void | SetHasMet () |
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void | UpdateHomeSettlement () |
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int | GetSkillValue (SkillObject skill) |
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void | SetSkillValue (SkillObject skill, int value) |
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void | ClearSkills () |
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void | AddSkillXp (SkillObject skill, float xpAmount) |
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int | GetAttributeValue (CharacterAttribute charAttribute) |
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void | ClearAttributes () |
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void | SetTraitLevel (TraitObject trait, int value) |
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int | GetTraitLevel (TraitObject trait) |
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void | ClearTraits () |
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bool | GetPerkValue (PerkObject perk) |
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void | ClearPerks () |
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| Hero (string stringID) |
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| Hero () |
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void | Init () |
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void | ChangeState (CharacterStates newState) |
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bool | IsHealthFull () |
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void | Heal (int healAmount, bool addXp=false) |
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override void | Deserialize (MBObjectManager objectManager, XmlNode node) |
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bool | CanLeadParty () |
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bool | CanHeroEquipmentBeChanged () |
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bool | CanMarry () |
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bool | CanBeGovernorOrHavePartyRole () |
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bool | CanDie (KillCharacterAction.KillCharacterActionDetail causeOfDeath) |
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bool | CanBecomePrisoner () |
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bool | CanMoveToSettlement () |
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bool | CanHaveQuestsOrIssues () |
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string | AssignVoice () |
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void | AddInfluenceWithKingdom (float additionalInfluence) |
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float | GetRelationWithPlayer () |
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float | GetUnmodifiedClanLeaderRelationshipWithPlayer () |
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void | SetTextVariables () |
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void | SetPersonalRelation (Hero otherHero, int value) |
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int | GetRelation (Hero otherHero) |
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int | GetBaseHeroRelation (Hero otherHero) |
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bool | IsEnemy (Hero otherHero) |
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bool | IsFriend (Hero otherHero) |
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bool | IsNeutral (Hero otherHero) |
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void | ModifyHair (int hair, int beard, int tattoo) |
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void | ModifyPlayersFamilyAppearance (StaticBodyProperties staticBodyProperties) |
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void | AddOwnedWorkshop (Workshop workshop) |
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void | RemoveOwnedWorkshop (Workshop workshop) |
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void | MakeWounded (Hero killerHero=null, KillCharacterAction.KillCharacterActionDetail deathMarkDetail=KillCharacterAction.KillCharacterActionDetail.None) |
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void | AddDeathMark (Hero killerHero=null, KillCharacterAction.KillCharacterActionDetail deathMarkDetail=KillCharacterAction.KillCharacterActionDetail.None) |
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Vec3 | GetPosition () |
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IMapPoint | GetMapPoint () |
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float | GetTrackDistanceToMainAgent () |
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bool | CheckTracked (BasicCharacterObject basicCharacter) |
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void | ResetEquipments () |
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void | ChangeHeroGold (int changeAmount) |
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void | CheckInvalidEquipmentsAndReplaceIfNeeded () |
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| MBObjectBase () |
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| MBObjectBase (MBObjectBase other) |
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| MBObjectBase (string stringId) |
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void | AfterInitialized () |
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virtual void | AfterRegister () |
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virtual void | Initialize () |
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override int | GetHashCode () |
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void | PreAfterLoadInternal () |
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void | AfterLoadInternal () |
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void | OnRegistered () |
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void | OnUnregistered () |
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float | Weight [get, set] |
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float | Build [get, set] |
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BodyProperties | BodyProperties [get] |
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float | PassedTimeAtHomeSettlement [get, set] |
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bool | CanHaveRecruits [get] |
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CharacterObject | CharacterObject [get] |
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TextObject | FirstName [get] |
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TextObject | Name [get] |
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TextObject | EncyclopediaText [get, set] |
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string | EncyclopediaLink [get] |
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TextObject | EncyclopediaLinkWithName [get] |
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bool | IsFemale [get] |
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Equipment | BattleEquipment [get] |
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Equipment | CivilianEquipment [get] |
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CampaignTime | CaptivityStartTime [get, set] |
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FormationClass | PreferredUpgradeFormation [get, set] |
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CharacterStates | HeroState [get] |
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bool | IsMinorFactionHero [get, set] |
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IssueBase | Issue [get] |
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bool | CanBeCompanion [get] |
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bool | IsNoncombatant [get] |
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Clan | CompanionOf [get, set] |
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IEnumerable< Hero > | CompanionsInParty [get] |
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Occupation | Occupation [get] |
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CharacterObject | Template [get] |
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bool | IsDead [get] |
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bool | IsFugitive [get] |
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bool | IsPrisoner [get] |
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bool | IsReleased [get] |
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bool | IsActive [get] |
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bool | IsNotSpawned [get] |
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bool | IsDisabled [get] |
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bool | IsTraveling [get] |
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bool | IsAlive [get] |
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KillCharacterAction.KillCharacterActionDetail | DeathMark [get] |
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Hero | DeathMarkKillerHero [get] |
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Settlement | LastKnownClosestSettlement [get] |
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bool | IsWanderer [get] |
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bool | IsTemplate [get] |
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bool | IsWounded [get] |
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bool | IsPlayerCompanion [get] |
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bool | IsMerchant [get] |
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bool | IsPreacher [get] |
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bool | IsHeadman [get] |
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bool | IsGangLeader [get] |
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bool | IsArtisan [get] |
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bool | IsRuralNotable [get] |
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bool | IsUrbanNotable [get] |
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bool | IsSpecial [get] |
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bool | IsRebel [get] |
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bool | IsCommander [get] |
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bool | IsPartyLeader [get] |
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bool | IsNotable [get] |
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bool | IsLord [get] |
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int | MaxHitPoints [get] |
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int | HitPoints [get, set] |
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CampaignTime | BirthDay [get] |
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CampaignTime | DeathDay [get, set] |
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float | Age [get] |
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bool | IsChild [get] |
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float | Power [get] |
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Banner | ClanBanner [get] |
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long | LastExaminedLogEntryID [get, set] |
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Clan | Clan [get, set] |
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Clan | SupporterOf [get, set] |
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Town | GovernorOf [get, set] |
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IFaction | MapFaction [get] |
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List< Alley > | OwnedAlleys [get] |
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bool | IsFactionLeader [get] |
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bool | IsKingdomLeader [get] |
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bool | IsClanLeader [get] |
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List< CaravanPartyComponent > | OwnedCaravans [get] |
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MobileParty | PartyBelongedTo [get] |
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PartyBase | PartyBelongedToAsPrisoner [get] |
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Settlement | StayingInSettlement [get, set] |
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bool | IsHumanPlayerCharacter [get] |
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bool | IsKnownToPlayer [get, set] |
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bool | HasMet [get] |
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CampaignTime | LastMeetingTimeWithPlayer [get, set] |
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Settlement | BornSettlement [get, set] |
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Settlement | HomeSettlement [get] |
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Settlement | CurrentSettlement [get] |
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int | Gold [get, set] |
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int | RandomValue = MBRandom.RandomInt(1, int.MaxValue) [get] |
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EquipmentElement | BannerItem [get, set] |
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float | ProbabilityOfDeath [get] |
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Hero | Father [get, set] |
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Hero | Mother [get, set] |
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MBReadOnlyList< Hero > | ExSpouses [get] |
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Hero | Spouse [get, set] |
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MBList< Hero > | Children [get] |
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IEnumerable< Hero > | Siblings [get] |
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IHeroDeveloper | HeroDeveloper [get] |
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MBReadOnlyList< Workshop > | OwnedWorkshops [get] |
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static MBReadOnlyList< Hero > | AllAliveHeroes [get] |
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static MBReadOnlyList< Hero > | DeadOrDisabledHeroes [get] |
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static Hero | MainHero [get] |
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static Hero | OneToOneConversationHero [get] |
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static bool | IsMainHeroIll [get] |
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string | StringId [get, set] |
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MBGUID | Id [get, set] |
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bool | IsInitialized [get] |
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bool | IsReady [get, set] |
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Properties inherited from TaleWorlds.CampaignSystem.IRandomOwner |
◆ CharacterStates
Enumerator |
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NotSpawned | |
Active | |
Fugitive | |
Prisoner | |
Released | |
Dead | |
Disabled | |
Traveling | |
◆ Hero() [1/2]
TaleWorlds.CampaignSystem.Hero.Hero |
( |
string | stringID | ) |
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◆ Hero() [2/2]
TaleWorlds.CampaignSystem.Hero.Hero |
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| ) |
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◆ SetCharacterObject()
void TaleWorlds.CampaignSystem.Hero.SetCharacterObject |
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CharacterObject | characterObject | ) |
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◆ SetName()
◆ UpdatePlayerGender()
void TaleWorlds.CampaignSystem.Hero.UpdatePlayerGender |
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bool | isFemale | ) |
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◆ GetHeroTraits()
◆ OnIssueCreatedForHero()
void TaleWorlds.CampaignSystem.Hero.OnIssueCreatedForHero |
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IssueBase | issue | ) |
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◆ OnIssueDeactivatedForHero()
void TaleWorlds.CampaignSystem.Hero.OnIssueDeactivatedForHero |
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◆ ToString()
override string TaleWorlds.CampaignSystem.Hero.ToString |
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◆ UpdateLastKnownClosestSettlement()
void TaleWorlds.CampaignSystem.Hero.UpdateLastKnownClosestSettlement |
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Settlement | settlement | ) |
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◆ SetNewOccupation()
void TaleWorlds.CampaignSystem.Hero.SetNewOccupation |
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Occupation | occupation | ) |
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◆ SetBirthDay()
void TaleWorlds.CampaignSystem.Hero.SetBirthDay |
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CampaignTime | birthday | ) |
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◆ AddPower()
void TaleWorlds.CampaignSystem.Hero.AddPower |
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float | value | ) |
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◆ SetHasMet()
void TaleWorlds.CampaignSystem.Hero.SetHasMet |
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◆ UpdateHomeSettlement()
void TaleWorlds.CampaignSystem.Hero.UpdateHomeSettlement |
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◆ GetSkillValue()
int TaleWorlds.CampaignSystem.Hero.GetSkillValue |
( |
SkillObject | skill | ) |
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◆ SetSkillValue()
void TaleWorlds.CampaignSystem.Hero.SetSkillValue |
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SkillObject | skill, |
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int | value ) |
◆ ClearSkills()
void TaleWorlds.CampaignSystem.Hero.ClearSkills |
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◆ AddSkillXp()
void TaleWorlds.CampaignSystem.Hero.AddSkillXp |
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SkillObject | skill, |
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float | xpAmount ) |
◆ GetAttributeValue()
◆ ClearAttributes()
void TaleWorlds.CampaignSystem.Hero.ClearAttributes |
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◆ SetTraitLevel()
void TaleWorlds.CampaignSystem.Hero.SetTraitLevel |
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TraitObject | trait, |
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int | value ) |
◆ GetTraitLevel()
int TaleWorlds.CampaignSystem.Hero.GetTraitLevel |
( |
TraitObject | trait | ) |
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◆ ClearTraits()
void TaleWorlds.CampaignSystem.Hero.ClearTraits |
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◆ GetPerkValue()
bool TaleWorlds.CampaignSystem.Hero.GetPerkValue |
( |
PerkObject | perk | ) |
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◆ ClearPerks()
void TaleWorlds.CampaignSystem.Hero.ClearPerks |
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◆ CreateHero()
static Hero TaleWorlds.CampaignSystem.Hero.CreateHero |
( |
string | stringID | ) |
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static |
◆ Init()
void TaleWorlds.CampaignSystem.Hero.Init |
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◆ PreAfterLoad()
override void TaleWorlds.CampaignSystem.Hero.PreAfterLoad |
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protectedvirtual |
◆ AfterLoad()
override void TaleWorlds.CampaignSystem.Hero.AfterLoad |
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protectedvirtual |
◆ ChangeState()
void TaleWorlds.CampaignSystem.Hero.ChangeState |
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CharacterStates | newState | ) |
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◆ IsHealthFull()
bool TaleWorlds.CampaignSystem.Hero.IsHealthFull |
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| ) |
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◆ Heal()
void TaleWorlds.CampaignSystem.Hero.Heal |
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int | healAmount, |
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bool | addXp = false ) |
◆ Deserialize()
override void TaleWorlds.CampaignSystem.Hero.Deserialize |
( |
MBObjectManager | objectManager, |
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XmlNode | node ) |
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virtual |
◆ CanLeadParty()
bool TaleWorlds.CampaignSystem.Hero.CanLeadParty |
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◆ SetHeroEncyclopediaTextAndLinks()
static TextObject TaleWorlds.CampaignSystem.Hero.SetHeroEncyclopediaTextAndLinks |
( |
Hero | o | ) |
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static |
◆ CanHeroEquipmentBeChanged()
bool TaleWorlds.CampaignSystem.Hero.CanHeroEquipmentBeChanged |
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◆ CanMarry()
bool TaleWorlds.CampaignSystem.Hero.CanMarry |
( |
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◆ CanBeGovernorOrHavePartyRole()
bool TaleWorlds.CampaignSystem.Hero.CanBeGovernorOrHavePartyRole |
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◆ CanDie()
◆ CanBecomePrisoner()
bool TaleWorlds.CampaignSystem.Hero.CanBecomePrisoner |
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◆ CanMoveToSettlement()
bool TaleWorlds.CampaignSystem.Hero.CanMoveToSettlement |
( |
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◆ CanHaveQuestsOrIssues()
bool TaleWorlds.CampaignSystem.Hero.CanHaveQuestsOrIssues |
( |
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◆ AssignVoice()
string TaleWorlds.CampaignSystem.Hero.AssignVoice |
( |
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◆ AddInfluenceWithKingdom()
void TaleWorlds.CampaignSystem.Hero.AddInfluenceWithKingdom |
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float | additionalInfluence | ) |
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◆ GetRelationWithPlayer()
float TaleWorlds.CampaignSystem.Hero.GetRelationWithPlayer |
( |
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◆ GetUnmodifiedClanLeaderRelationshipWithPlayer()
float TaleWorlds.CampaignSystem.Hero.GetUnmodifiedClanLeaderRelationshipWithPlayer |
( |
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◆ SetTextVariables()
void TaleWorlds.CampaignSystem.Hero.SetTextVariables |
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◆ SetPersonalRelation()
void TaleWorlds.CampaignSystem.Hero.SetPersonalRelation |
( |
Hero | otherHero, |
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int | value ) |
◆ GetRelation()
int TaleWorlds.CampaignSystem.Hero.GetRelation |
( |
Hero | otherHero | ) |
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◆ GetBaseHeroRelation()
int TaleWorlds.CampaignSystem.Hero.GetBaseHeroRelation |
( |
Hero | otherHero | ) |
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◆ IsEnemy()
bool TaleWorlds.CampaignSystem.Hero.IsEnemy |
( |
Hero | otherHero | ) |
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◆ IsFriend()
bool TaleWorlds.CampaignSystem.Hero.IsFriend |
( |
Hero | otherHero | ) |
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◆ IsNeutral()
bool TaleWorlds.CampaignSystem.Hero.IsNeutral |
( |
Hero | otherHero | ) |
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◆ ModifyHair()
void TaleWorlds.CampaignSystem.Hero.ModifyHair |
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int | hair, |
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int | beard, |
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int | tattoo ) |
◆ ModifyPlayersFamilyAppearance()
void TaleWorlds.CampaignSystem.Hero.ModifyPlayersFamilyAppearance |
( |
StaticBodyProperties | staticBodyProperties | ) |
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◆ AddOwnedWorkshop()
void TaleWorlds.CampaignSystem.Hero.AddOwnedWorkshop |
( |
Workshop | workshop | ) |
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◆ RemoveOwnedWorkshop()
void TaleWorlds.CampaignSystem.Hero.RemoveOwnedWorkshop |
( |
Workshop | workshop | ) |
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◆ FindFirst()
static Hero TaleWorlds.CampaignSystem.Hero.FindFirst |
( |
Func< Hero, bool > | predicate | ) |
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static |
◆ FindAll()
static IEnumerable< Hero > TaleWorlds.CampaignSystem.Hero.FindAll |
( |
Func< Hero, bool > | predicate | ) |
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static |
◆ MakeWounded()
◆ AddDeathMark()
◆ GetPosition()
Vec3 TaleWorlds.CampaignSystem.Hero.GetPosition |
( |
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◆ GetMapPoint()
IMapPoint TaleWorlds.CampaignSystem.Hero.GetMapPoint |
( |
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◆ GetTrackDistanceToMainAgent()
float TaleWorlds.CampaignSystem.Hero.GetTrackDistanceToMainAgent |
( |
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◆ CheckTracked()
◆ ResetEquipments()
void TaleWorlds.CampaignSystem.Hero.ResetEquipments |
( |
| ) |
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◆ ChangeHeroGold()
void TaleWorlds.CampaignSystem.Hero.ChangeHeroGold |
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int | changeAmount | ) |
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◆ CheckInvalidEquipmentsAndReplaceIfNeeded()
void TaleWorlds.CampaignSystem.Hero.CheckInvalidEquipmentsAndReplaceIfNeeded |
( |
| ) |
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◆ LastTimeStampForActivity
int TaleWorlds.CampaignSystem.Hero.LastTimeStampForActivity |
◆ MaximumNumberOfVolunteers
const int TaleWorlds.CampaignSystem.Hero.MaximumNumberOfVolunteers = 6 |
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static |
◆ VolunteerTypes
◆ HairTags
string TaleWorlds.CampaignSystem.Hero.HairTags = "" |
◆ BeardTags
string TaleWorlds.CampaignSystem.Hero.BeardTags = "" |
◆ TattooTags
string TaleWorlds.CampaignSystem.Hero.TattooTags = "" |
◆ Level
int TaleWorlds.CampaignSystem.Hero.Level |
◆ HeroWoundedHealthLevel
const int TaleWorlds.CampaignSystem.Hero.HeroWoundedHealthLevel = 20 |
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static |
◆ SpcDaysInLocation
int TaleWorlds.CampaignSystem.Hero.SpcDaysInLocation |
◆ Culture
◆ SpecialItems
◆ IsPregnant
bool TaleWorlds.CampaignSystem.Hero.IsPregnant = false |
◆ Weight
float TaleWorlds.CampaignSystem.Hero.Weight |
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getset |
◆ Build
float TaleWorlds.CampaignSystem.Hero.Build |
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getset |
◆ BodyProperties
◆ PassedTimeAtHomeSettlement
float TaleWorlds.CampaignSystem.Hero.PassedTimeAtHomeSettlement |
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getset |
◆ CanHaveRecruits
bool TaleWorlds.CampaignSystem.Hero.CanHaveRecruits |
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get |
◆ CharacterObject
◆ FirstName
TextObject TaleWorlds.CampaignSystem.Hero.FirstName |
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get |
◆ Name
◆ EncyclopediaText
TextObject TaleWorlds.CampaignSystem.Hero.EncyclopediaText |
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getset |
◆ EncyclopediaLink
string TaleWorlds.CampaignSystem.Hero.EncyclopediaLink |
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get |
◆ EncyclopediaLinkWithName
TextObject TaleWorlds.CampaignSystem.Hero.EncyclopediaLinkWithName |
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get |
◆ IsFemale
bool TaleWorlds.CampaignSystem.Hero.IsFemale |
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get |
◆ BattleEquipment
Equipment TaleWorlds.CampaignSystem.Hero.BattleEquipment |
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get |
◆ CivilianEquipment
Equipment TaleWorlds.CampaignSystem.Hero.CivilianEquipment |
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get |
◆ CaptivityStartTime
CampaignTime TaleWorlds.CampaignSystem.Hero.CaptivityStartTime |
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getset |
◆ PreferredUpgradeFormation
FormationClass TaleWorlds.CampaignSystem.Hero.PreferredUpgradeFormation |
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getset |
◆ HeroState
◆ IsMinorFactionHero
bool TaleWorlds.CampaignSystem.Hero.IsMinorFactionHero |
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getset |
◆ Issue
IssueBase TaleWorlds.CampaignSystem.Hero.Issue |
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get |
◆ CanBeCompanion
bool TaleWorlds.CampaignSystem.Hero.CanBeCompanion |
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get |
◆ IsNoncombatant
bool TaleWorlds.CampaignSystem.Hero.IsNoncombatant |
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get |
◆ CompanionOf
Clan TaleWorlds.CampaignSystem.Hero.CompanionOf |
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getset |
◆ CompanionsInParty
IEnumerable<Hero> TaleWorlds.CampaignSystem.Hero.CompanionsInParty |
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get |
◆ Occupation
Occupation TaleWorlds.CampaignSystem.Hero.Occupation |
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get |
◆ Template
◆ IsDead
bool TaleWorlds.CampaignSystem.Hero.IsDead |
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get |
◆ IsFugitive
bool TaleWorlds.CampaignSystem.Hero.IsFugitive |
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get |
◆ IsPrisoner
bool TaleWorlds.CampaignSystem.Hero.IsPrisoner |
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get |
◆ IsReleased
bool TaleWorlds.CampaignSystem.Hero.IsReleased |
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get |
◆ IsActive
bool TaleWorlds.CampaignSystem.Hero.IsActive |
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get |
◆ IsNotSpawned
bool TaleWorlds.CampaignSystem.Hero.IsNotSpawned |
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get |
◆ IsDisabled
bool TaleWorlds.CampaignSystem.Hero.IsDisabled |
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get |
◆ IsTraveling
bool TaleWorlds.CampaignSystem.Hero.IsTraveling |
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get |
◆ IsAlive
bool TaleWorlds.CampaignSystem.Hero.IsAlive |
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get |
◆ DeathMark
◆ DeathMarkKillerHero
Hero TaleWorlds.CampaignSystem.Hero.DeathMarkKillerHero |
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get |
◆ LastKnownClosestSettlement
Settlement TaleWorlds.CampaignSystem.Hero.LastKnownClosestSettlement |
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get |
◆ IsWanderer
bool TaleWorlds.CampaignSystem.Hero.IsWanderer |
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get |
◆ IsTemplate
bool TaleWorlds.CampaignSystem.Hero.IsTemplate |
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get |
◆ IsWounded
bool TaleWorlds.CampaignSystem.Hero.IsWounded |
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get |
◆ IsPlayerCompanion
bool TaleWorlds.CampaignSystem.Hero.IsPlayerCompanion |
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get |
◆ IsMerchant
bool TaleWorlds.CampaignSystem.Hero.IsMerchant |
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get |
◆ IsPreacher
bool TaleWorlds.CampaignSystem.Hero.IsPreacher |
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get |
◆ IsHeadman
bool TaleWorlds.CampaignSystem.Hero.IsHeadman |
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get |
◆ IsGangLeader
bool TaleWorlds.CampaignSystem.Hero.IsGangLeader |
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get |
◆ IsArtisan
bool TaleWorlds.CampaignSystem.Hero.IsArtisan |
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get |
◆ IsRuralNotable
bool TaleWorlds.CampaignSystem.Hero.IsRuralNotable |
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get |
◆ IsUrbanNotable
bool TaleWorlds.CampaignSystem.Hero.IsUrbanNotable |
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get |
◆ IsSpecial
bool TaleWorlds.CampaignSystem.Hero.IsSpecial |
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get |
◆ IsRebel
bool TaleWorlds.CampaignSystem.Hero.IsRebel |
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get |
◆ IsCommander
bool TaleWorlds.CampaignSystem.Hero.IsCommander |
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get |
◆ IsPartyLeader
bool TaleWorlds.CampaignSystem.Hero.IsPartyLeader |
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get |
◆ IsNotable
bool TaleWorlds.CampaignSystem.Hero.IsNotable |
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get |
◆ IsLord
bool TaleWorlds.CampaignSystem.Hero.IsLord |
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get |
◆ MaxHitPoints
int TaleWorlds.CampaignSystem.Hero.MaxHitPoints |
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get |
◆ HitPoints
int TaleWorlds.CampaignSystem.Hero.HitPoints |
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getset |
◆ BirthDay
◆ DeathDay
◆ Age
float TaleWorlds.CampaignSystem.Hero.Age |
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get |
◆ IsChild
bool TaleWorlds.CampaignSystem.Hero.IsChild |
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get |
◆ Power
float TaleWorlds.CampaignSystem.Hero.Power |
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get |
◆ ClanBanner
Banner TaleWorlds.CampaignSystem.Hero.ClanBanner |
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get |
◆ LastExaminedLogEntryID
long TaleWorlds.CampaignSystem.Hero.LastExaminedLogEntryID |
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getset |
◆ Clan
Clan TaleWorlds.CampaignSystem.Hero.Clan |
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getset |
◆ SupporterOf
Clan TaleWorlds.CampaignSystem.Hero.SupporterOf |
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getset |
◆ GovernorOf
Town TaleWorlds.CampaignSystem.Hero.GovernorOf |
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getset |
◆ MapFaction
IFaction TaleWorlds.CampaignSystem.Hero.MapFaction |
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get |
◆ OwnedAlleys
List<Alley> TaleWorlds.CampaignSystem.Hero.OwnedAlleys |
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get |
◆ IsFactionLeader
bool TaleWorlds.CampaignSystem.Hero.IsFactionLeader |
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get |
◆ IsKingdomLeader
bool TaleWorlds.CampaignSystem.Hero.IsKingdomLeader |
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get |
◆ IsClanLeader
bool TaleWorlds.CampaignSystem.Hero.IsClanLeader |
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get |
◆ OwnedCaravans
◆ PartyBelongedTo
MobileParty TaleWorlds.CampaignSystem.Hero.PartyBelongedTo |
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get |
◆ PartyBelongedToAsPrisoner
PartyBase TaleWorlds.CampaignSystem.Hero.PartyBelongedToAsPrisoner |
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get |
◆ StayingInSettlement
Settlement TaleWorlds.CampaignSystem.Hero.StayingInSettlement |
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getset |
◆ IsHumanPlayerCharacter
bool TaleWorlds.CampaignSystem.Hero.IsHumanPlayerCharacter |
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get |
◆ IsKnownToPlayer
bool TaleWorlds.CampaignSystem.Hero.IsKnownToPlayer |
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getset |
◆ HasMet
bool TaleWorlds.CampaignSystem.Hero.HasMet |
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get |
◆ LastMeetingTimeWithPlayer
CampaignTime TaleWorlds.CampaignSystem.Hero.LastMeetingTimeWithPlayer |
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getset |
◆ BornSettlement
Settlement TaleWorlds.CampaignSystem.Hero.BornSettlement |
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getset |
◆ HomeSettlement
Settlement TaleWorlds.CampaignSystem.Hero.HomeSettlement |
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get |
◆ CurrentSettlement
Settlement TaleWorlds.CampaignSystem.Hero.CurrentSettlement |
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get |
◆ Gold
int TaleWorlds.CampaignSystem.Hero.Gold |
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getset |
◆ RandomValue
int TaleWorlds.CampaignSystem.Hero.RandomValue = MBRandom.RandomInt(1, int.MaxValue) |
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get |
◆ BannerItem
◆ ProbabilityOfDeath
float TaleWorlds.CampaignSystem.Hero.ProbabilityOfDeath |
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get |
◆ Father
Hero TaleWorlds.CampaignSystem.Hero.Father |
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getset |
◆ Mother
Hero TaleWorlds.CampaignSystem.Hero.Mother |
|
getset |
◆ ExSpouses
◆ Spouse
Hero TaleWorlds.CampaignSystem.Hero.Spouse |
|
getset |
◆ Children
MBList<Hero> TaleWorlds.CampaignSystem.Hero.Children |
|
get |
◆ Siblings
IEnumerable<Hero> TaleWorlds.CampaignSystem.Hero.Siblings |
|
get |
◆ HeroDeveloper
◆ OwnedWorkshops
◆ AllAliveHeroes
◆ DeadOrDisabledHeroes
◆ MainHero
Hero TaleWorlds.CampaignSystem.Hero.MainHero |
|
staticget |
◆ OneToOneConversationHero
Hero TaleWorlds.CampaignSystem.Hero.OneToOneConversationHero |
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staticget |
◆ IsMainHeroIll
bool TaleWorlds.CampaignSystem.Hero.IsMainHeroIll |
|
staticget |