M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
SandBox.GauntletUI.GauntletCharacterDeveloperScreen Class Reference

Inherits ScreenBase, TaleWorlds.Core.IGameStateListener, SandBox.View.IChangeableScreen, and TaleWorlds.CampaignSystem.GameState.ICharacterDeveloperStateHandler.

Public Member Functions

 GauntletCharacterDeveloperScreen (CharacterDeveloperState clanState)
 
void OnActivate ()
 
void OnDeactivate ()
 
void OnInitialize ()
 
void OnFinalize ()
 
bool AnyUnsavedChanges ()
 Returns whether if the screen has unsaved changes at that time. Meaning, if the screen would change when pressed Reset.
 
bool CanChangesBeApplied ()
 Returns whether if the changes made in the screen can be applied by pressing done.
 
void ApplyChanges ()
 
void ResetChanges ()
 

Protected Member Functions

override void OnFrameTick (float dt)
 

Constructor & Destructor Documentation

◆ GauntletCharacterDeveloperScreen()

SandBox.GauntletUI.GauntletCharacterDeveloperScreen.GauntletCharacterDeveloperScreen ( CharacterDeveloperState  clanState)

Member Function Documentation

◆ OnFrameTick()

override void SandBox.GauntletUI.GauntletCharacterDeveloperScreen.OnFrameTick ( float  dt)
protected