Represents changeable screens. Basically screens with Reset, Cancel and Done.
Inherited by SandBox.GauntletUI.GauntletCharacterDeveloperScreen, SandBox.GauntletUI.GauntletInventoryScreen, and SandBox.GauntletUI.GauntletPartyScreen.
◆ AnyUnsavedChanges()
bool SandBox.View.IChangeableScreen.AnyUnsavedChanges |
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- Returns
- Is there any unsaved changes at this time
◆ CanChangesBeApplied()
bool SandBox.View.IChangeableScreen.CanChangesBeApplied |
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◆ ApplyChanges()
void SandBox.View.IChangeableScreen.ApplyChanges |
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◆ ResetChanges()
void SandBox.View.IChangeableScreen.ResetChanges |
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