M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.GauntletUI.GauntletKingdomScreen Class Reference

Inherits ScreenBase, and TaleWorlds.Core.IGameStateListener.

Public Member Functions

 GauntletKingdomScreen (KingdomState kingdomState)
 
void OnActivate ()
 
void OnDeactivate ()
 
void OnInitialize ()
 
void OnFinalize ()
 

Protected Member Functions

override void OnFrameTick (float dt)
 

Properties

KingdomManagementVM DataSource [get]
 
bool IsMakingDecision [get]
 

Constructor & Destructor Documentation

◆ GauntletKingdomScreen()

SandBox.GauntletUI.GauntletKingdomScreen.GauntletKingdomScreen ( KingdomState  kingdomState)

Member Function Documentation

◆ OnFrameTick()

override void SandBox.GauntletUI.GauntletKingdomScreen.OnFrameTick ( float  dt)
protected

Property Documentation

◆ DataSource

KingdomManagementVM SandBox.GauntletUI.GauntletKingdomScreen.DataSource
get

◆ IsMakingDecision

bool SandBox.GauntletUI.GauntletKingdomScreen.IsMakingDecision
get