M&B: Bannerlord 1.2.7
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TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM Class Reference

Inherits TaleWorlds.Library.ViewModel.

Public Member Functions

 KingdomManagementVM (Action onClose, Action onManageArmy, Action< Army > onShowArmyOnMap)
 
override void RefreshValues ()
 Used for updating localized texts.
 
void OnRefresh ()
 
void OnFrameTick ()
 
void ExecuteClose ()
 
void SelectArmy (Army army)
 
void SelectSettlement (CampaignSystem.Settlements.Settlement settlement)
 
void SelectClan (CampaignSystem.Clan clan)
 
void SelectPolicy (PolicyObject policy)
 
void SelectKingdom (Kingdom kingdom)
 
void SelectPreviousCategory ()
 
void SelectNextCategory ()
 
override void OnFinalize ()
 
void SetDoneInputKey (HotKey hotkey)
 
void SetPreviousTabInputKey (HotKey hotkey)
 
void SetNextTabInputKey (HotKey hotkey)
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 

Properties

Kingdom Kingdom [get]
 
BasicTooltipViewModel KingdomActionHint [get, set]
 
ImageIdentifierVM KingdomBanner [get, set]
 
HeroVM Leader [get, set]
 
KingdomArmyVM Army [get, set]
 
KingdomSettlementVM Settlement [get, set]
 
KingdomClanVM Clan [get, set]
 
KingdomPoliciesVM Policy [get, set]
 
KingdomDiplomacyVM Diplomacy [get, set]
 
KingdomGiftFiefPopupVM GiftFief [get, set]
 
KingdomDecisionsVM Decision [get, set]
 
HintViewModel ChangeKingdomNameHint [get, set]
 
string Name [get, set]
 
bool CanSwitchTabs [get, set]
 
bool PlayerHasKingdom [get, set]
 
bool IsKingdomActionEnabled [get, set]
 
bool PlayerCanChangeKingdomName [get, set]
 
string LeaderText [get, set]
 
string KingdomActionText [get, set]
 
string ClansText [get, set]
 
string DiplomacyText [get, set]
 
string DoneText [get, set]
 
string FiefsText [get, set]
 
string PoliciesText [get, set]
 
string ArmiesText [get, set]
 
InputKeyItemVM DoneInputKey [get, set]
 
InputKeyItemVM PreviousTabInputKey [get, set]
 
InputKeyItemVM NextTabInputKey [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Constructor & Destructor Documentation

◆ KingdomManagementVM()

TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.KingdomManagementVM ( Action  onClose,
Action  onManageArmy,
Action< Army onShowArmyOnMap 
)

Member Function Documentation

◆ RefreshValues()

override void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.RefreshValues ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ OnRefresh()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.OnRefresh ( )

◆ OnFrameTick()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.OnFrameTick ( )

◆ ExecuteClose()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.ExecuteClose ( )

◆ SelectArmy()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectArmy ( Army  army)

◆ SelectSettlement()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectSettlement ( CampaignSystem::Settlements::Settlement  settlement)

◆ SelectClan()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectClan ( CampaignSystem::Clan  clan)

◆ SelectPolicy()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectPolicy ( PolicyObject  policy)

◆ SelectKingdom()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectKingdom ( Kingdom  kingdom)

◆ SelectPreviousCategory()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectPreviousCategory ( )

◆ SelectNextCategory()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectNextCategory ( )

◆ OnFinalize()

override void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.OnFinalize ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ SetDoneInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SetDoneInputKey ( HotKey  hotkey)

◆ SetPreviousTabInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SetPreviousTabInputKey ( HotKey  hotkey)

◆ SetNextTabInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SetNextTabInputKey ( HotKey  hotkey)

Property Documentation

◆ Kingdom

Kingdom TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Kingdom
get

◆ KingdomActionHint

BasicTooltipViewModel TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.KingdomActionHint
getset

◆ KingdomBanner

ImageIdentifierVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.KingdomBanner
getset

◆ Leader

HeroVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Leader
getset

◆ Army

KingdomArmyVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Army
getset

◆ Settlement

KingdomSettlementVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Settlement
getset

◆ Clan

KingdomClanVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Clan
getset

◆ Policy

KingdomPoliciesVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Policy
getset

◆ Diplomacy

KingdomDiplomacyVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Diplomacy
getset

◆ GiftFief

KingdomGiftFiefPopupVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.GiftFief
getset

◆ Decision

KingdomDecisionsVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Decision
getset

◆ ChangeKingdomNameHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.ChangeKingdomNameHint
getset

◆ Name

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.Name
getset

◆ CanSwitchTabs

bool TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.CanSwitchTabs
getset

◆ PlayerHasKingdom

bool TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.PlayerHasKingdom
getset

◆ IsKingdomActionEnabled

bool TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.IsKingdomActionEnabled
getset

◆ PlayerCanChangeKingdomName

bool TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.PlayerCanChangeKingdomName
getset

◆ LeaderText

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.LeaderText
getset

◆ KingdomActionText

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.KingdomActionText
getset

◆ ClansText

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.ClansText
getset

◆ DiplomacyText

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.DiplomacyText
getset

◆ DoneText

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.DoneText
getset

◆ FiefsText

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.FiefsText
getset

◆ PoliciesText

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.PoliciesText
getset

◆ ArmiesText

string TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.ArmiesText
getset

◆ DoneInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.DoneInputKey
getset

◆ PreviousTabInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.PreviousTabInputKey
getset

◆ NextTabInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.NextTabInputKey
getset