Inherits TaleWorlds.ObjectSystem.MBObjectBase, and TaleWorlds.CampaignSystem.IFaction.
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| override string | ToString () |
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| | Kingdom () |
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| void | InitializeKingdom (TextObject name, TextObject informalName, CultureObject culture, Banner banner, uint kingdomColor1, uint kingdomColor2, Settlement initialHomeland, TextObject encyclopediaText, TextObject encyclopediaTitle, TextObject encyclopediaRulerTitle) |
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| void | ChangeKingdomName (TextObject name, TextObject informalName) |
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| void | OnNewGameCreated (CampaignGameStarter starter) |
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| bool | IsAtWarWith (IFaction other) |
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| StanceLink | GetStanceWith (IFaction other) |
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| void | CreateArmy (Hero armyLeader, Settlement targetSettlement, Army.ArmyTypes selectedArmyType) |
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| void | AddDecision (KingdomDecision kingdomDecision, bool ignoreInfluenceCost=false) |
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| void | RemoveDecision (KingdomDecision kingdomDecision) |
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| void | OnKingdomDecisionConcluded () |
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| void | AddPolicy (PolicyObject policy) |
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| void | RemovePolicy (PolicyObject policy) |
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| bool | HasPolicy (PolicyObject policy) |
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| override void | Deserialize (MBObjectManager objectManager, XmlNode node) |
| | De-serializes the object from an XmlNode.
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| void | OnFortificationAdded (Town fief) |
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| void | OnFiefRemoved (Town fief) |
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| void | OnHeroAdded (Hero hero) |
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| void | OnHeroRemoved (Hero hero) |
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| void | OnWarPartyAdded (WarPartyComponent warPartyComponent) |
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| void | OnWarPartyRemoved (WarPartyComponent warPartyComponent) |
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| void | ReactivateKingdom () |
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| | MBObjectBase () |
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| | MBObjectBase (MBObjectBase other) |
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| | MBObjectBase (string stringId) |
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| void | AfterInitialized () |
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| virtual void | AfterRegister () |
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| virtual void | Initialize () |
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| virtual void | Deserialize (MBObjectManager objectManager, XmlNode node) |
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| override int | GetHashCode () |
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| virtual TextObject | GetName () |
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| void | PreAfterLoadInternal () |
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| void | AfterLoadInternal () |
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| void | OnRegistered () |
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| void | OnUnregistered () |
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| bool | IsAtWarWith (IFaction other) |
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| StanceLink | GetStanceWith (IFaction other) |
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| TextObject | Name [get] |
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| TextObject | InformalName [get] |
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| TextObject | EncyclopediaText [get] |
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| TextObject | EncyclopediaTitle [get] |
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| TextObject | EncyclopediaRulerTitle [get] |
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| string | EncyclopediaLink [get] |
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| TextObject | EncyclopediaLinkWithName [get] |
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| MBReadOnlyList< KingdomDecision > | UnresolvedDecisions [get] |
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| CultureObject | Culture [get] |
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| Settlement | InitialHomeLand [get] |
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| Vec2 | InitialPosition [get] |
| | Point to spawn around if no settlement remained.
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| bool | IsMapFaction [get] |
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| uint | LabelColor [get] |
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| uint | Color [get] |
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| uint | Color2 [get] |
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| uint | AlternativeColor [get] |
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| uint | AlternativeColor2 [get] |
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| uint | PrimaryBannerColor [get] |
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| uint | SecondaryBannerColor [get] |
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| float | MainHeroCrimeRating [get, set] |
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| IEnumerable< StanceLink > | Stances [get] |
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| MBReadOnlyList< Town > | Fiefs [get] |
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| MBReadOnlyList< Village > | Villages [get] |
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| MBReadOnlyList< Settlement > | Settlements [get] |
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| MBReadOnlyList< Hero > | Heroes [get] |
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| MBReadOnlyList< Hero > | Lords [get] |
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| MBReadOnlyList< WarPartyComponent > | WarPartyComponents [get] |
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| float | DailyCrimeRatingChange [get] |
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| ExplainedNumber | DailyCrimeRatingChangeExplained [get] |
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| CharacterObject | BasicTroop [get] |
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| Hero | Leader [get] |
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| Banner | Banner [get] |
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| bool | IsBanditFaction [get] |
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| bool | IsMinorFaction [get] |
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| bool | IsRebelClan [get] |
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| bool | IsClan [get] |
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| bool | IsOutlaw [get] |
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| MBReadOnlyList< Clan > | Clans [get] |
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| Clan | RulingClan [get, set] |
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| int | LastArmyCreationDay [get] |
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| MBReadOnlyList< Army > | Armies [get] |
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| float | TotalStrength [get] |
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| float | DistanceToClosestNonAllyFortification [get] |
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| IList< PolicyObject > | ActivePolicies [get] |
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| static MBReadOnlyList< Kingdom > | All [get] |
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| CampaignTime | LastKingdomDecisionConclusionDate [get] |
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| bool | IsEliminated [get] |
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| CampaignTime | LastMercenaryOfferTime [get, set] |
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| IFaction | MapFaction [get] |
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| CampaignTime | NotAttackableByPlayerUntilTime [get, set] |
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| float | Aggressiveness [get] |
| | Kingdom Aggressiveness between 0 and 100 This is used for AI in evaluating peace offers and war proposals A kingdom with high aggressiveness can be declared war at without penalty.
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| IEnumerable< MobileParty > | AllParties [get] |
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| Settlement | FactionMidSettlement [get] |
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| int | MercenaryWallet [get] |
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| int | TributeWallet [get, set] |
| | Gold for spending on tributes. Can be negative which means tribute debt.
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| int | KingdomBudgetWallet [get, set] |
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| string | StringId [get, set] |
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| MBGUID | Id [get, set] |
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| bool | IsInitialized [get] |
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| bool | IsReady [get, set] |
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| TextObject | Name [get] |
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| string | StringId [get] |
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| MBGUID | Id [get] |
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| TextObject | InformalName [get] |
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| string | EncyclopediaLink [get] |
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| TextObject | EncyclopediaLinkWithName [get] |
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| TextObject | EncyclopediaText [get] |
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| CultureObject | Culture [get] |
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| Vec2 | InitialPosition [get] |
| | Point to spawn around if no settlement remained.
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| uint | LabelColor [get] |
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| uint | Color [get] |
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| uint | Color2 [get] |
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| uint | AlternativeColor [get] |
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| uint | AlternativeColor2 [get] |
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| CharacterObject | BasicTroop [get] |
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| Hero | Leader [get] |
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| Banner | Banner [get] |
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| MBReadOnlyList< Settlement > | Settlements [get] |
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| MBReadOnlyList< Town > | Fiefs [get] |
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| MBReadOnlyList< Hero > | Lords [get] |
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| MBReadOnlyList< Hero > | Heroes [get] |
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| MBReadOnlyList< WarPartyComponent > | WarPartyComponents [get] |
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| bool | IsBanditFaction [get] |
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| bool | IsMinorFaction [get] |
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| bool | IsKingdomFaction [get] |
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| bool | IsRebelClan [get] |
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| bool | IsClan [get] |
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| bool | IsOutlaw [get] |
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| bool | IsMapFaction [get] |
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| IFaction | MapFaction [get] |
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| float | TotalStrength [get] |
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| Settlement | FactionMidSettlement [get] |
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| float | DistanceToClosestNonAllyFortification [get] |
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| IEnumerable< StanceLink > | Stances [get] |
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| int | TributeWallet [get, set] |
| | Gold for spending on tributes. Can be negative which means tribute debt.
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| float | MainHeroCrimeRating [get, set] |
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| float | DailyCrimeRatingChange [get] |
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| float | Aggressiveness [get] |
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| bool | IsEliminated [get] |
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| ExplainedNumber | DailyCrimeRatingChangeExplained [get] |
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| CampaignTime | NotAttackableByPlayerUntilTime [get, set] |
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◆ Kingdom()
| TaleWorlds.CampaignSystem.Kingdom.Kingdom |
( |
| ) |
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◆ ToString()
| override string TaleWorlds.CampaignSystem.Kingdom.ToString |
( |
| ) |
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◆ CreateKingdom()
| static Kingdom TaleWorlds.CampaignSystem.Kingdom.CreateKingdom |
( |
string |
stringID | ) |
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static |
◆ InitializeKingdom()
◆ ChangeKingdomName()
| void TaleWorlds.CampaignSystem.Kingdom.ChangeKingdomName |
( |
TextObject |
name, |
|
|
TextObject |
informalName |
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) |
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◆ OnNewGameCreated()
◆ AfterLoad()
| override void TaleWorlds.CampaignSystem.Kingdom.AfterLoad |
( |
| ) |
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protectedvirtual |
◆ IsAtWarWith()
| bool TaleWorlds.CampaignSystem.Kingdom.IsAtWarWith |
( |
IFaction |
other | ) |
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◆ GetStanceWith()
◆ CreateArmy()
◆ AddDecision()
| void TaleWorlds.CampaignSystem.Kingdom.AddDecision |
( |
KingdomDecision |
kingdomDecision, |
|
|
bool |
ignoreInfluenceCost = false |
|
) |
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◆ RemoveDecision()
| void TaleWorlds.CampaignSystem.Kingdom.RemoveDecision |
( |
KingdomDecision |
kingdomDecision | ) |
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◆ OnKingdomDecisionConcluded()
| void TaleWorlds.CampaignSystem.Kingdom.OnKingdomDecisionConcluded |
( |
| ) |
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◆ AddPolicy()
| void TaleWorlds.CampaignSystem.Kingdom.AddPolicy |
( |
PolicyObject |
policy | ) |
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◆ RemovePolicy()
| void TaleWorlds.CampaignSystem.Kingdom.RemovePolicy |
( |
PolicyObject |
policy | ) |
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◆ HasPolicy()
| bool TaleWorlds.CampaignSystem.Kingdom.HasPolicy |
( |
PolicyObject |
policy | ) |
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◆ Deserialize()
| override void TaleWorlds.CampaignSystem.Kingdom.Deserialize |
( |
MBObjectManager |
objectManager, |
|
|
XmlNode |
node |
|
) |
| |
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virtual |
◆ OnFortificationAdded()
| void TaleWorlds.CampaignSystem.Kingdom.OnFortificationAdded |
( |
Town |
fief | ) |
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◆ OnFiefRemoved()
| void TaleWorlds.CampaignSystem.Kingdom.OnFiefRemoved |
( |
Town |
fief | ) |
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◆ OnHeroAdded()
| void TaleWorlds.CampaignSystem.Kingdom.OnHeroAdded |
( |
Hero |
hero | ) |
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◆ OnHeroRemoved()
| void TaleWorlds.CampaignSystem.Kingdom.OnHeroRemoved |
( |
Hero |
hero | ) |
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◆ OnWarPartyAdded()
| void TaleWorlds.CampaignSystem.Kingdom.OnWarPartyAdded |
( |
WarPartyComponent |
warPartyComponent | ) |
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◆ OnWarPartyRemoved()
| void TaleWorlds.CampaignSystem.Kingdom.OnWarPartyRemoved |
( |
WarPartyComponent |
warPartyComponent | ) |
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◆ ReactivateKingdom()
| void TaleWorlds.CampaignSystem.Kingdom.ReactivateKingdom |
( |
| ) |
|
◆ PoliticalStagnation
| int TaleWorlds.CampaignSystem.Kingdom.PoliticalStagnation |
◆ Name
◆ InformalName
| TextObject TaleWorlds.CampaignSystem.Kingdom.InformalName |
|
get |
◆ EncyclopediaText
| TextObject TaleWorlds.CampaignSystem.Kingdom.EncyclopediaText |
|
get |
◆ EncyclopediaTitle
| TextObject TaleWorlds.CampaignSystem.Kingdom.EncyclopediaTitle |
|
get |
◆ EncyclopediaRulerTitle
| TextObject TaleWorlds.CampaignSystem.Kingdom.EncyclopediaRulerTitle |
|
get |
◆ EncyclopediaLink
| string TaleWorlds.CampaignSystem.Kingdom.EncyclopediaLink |
|
get |
◆ EncyclopediaLinkWithName
| TextObject TaleWorlds.CampaignSystem.Kingdom.EncyclopediaLinkWithName |
|
get |
◆ UnresolvedDecisions
◆ Culture
◆ InitialHomeLand
| Settlement TaleWorlds.CampaignSystem.Kingdom.InitialHomeLand |
|
get |
◆ InitialPosition
| Vec2 TaleWorlds.CampaignSystem.Kingdom.InitialPosition |
|
get |
◆ IsMapFaction
| bool TaleWorlds.CampaignSystem.Kingdom.IsMapFaction |
|
get |
◆ LabelColor
| uint TaleWorlds.CampaignSystem.Kingdom.LabelColor |
|
get |
◆ Color
| uint TaleWorlds.CampaignSystem.Kingdom.Color |
|
get |
◆ Color2
| uint TaleWorlds.CampaignSystem.Kingdom.Color2 |
|
get |
◆ AlternativeColor
| uint TaleWorlds.CampaignSystem.Kingdom.AlternativeColor |
|
get |
◆ AlternativeColor2
| uint TaleWorlds.CampaignSystem.Kingdom.AlternativeColor2 |
|
get |
◆ PrimaryBannerColor
| uint TaleWorlds.CampaignSystem.Kingdom.PrimaryBannerColor |
|
get |
◆ SecondaryBannerColor
| uint TaleWorlds.CampaignSystem.Kingdom.SecondaryBannerColor |
|
get |
◆ MainHeroCrimeRating
| float TaleWorlds.CampaignSystem.Kingdom.MainHeroCrimeRating |
|
getset |
◆ Stances
| IEnumerable<StanceLink> TaleWorlds.CampaignSystem.Kingdom.Stances |
|
get |
◆ Fiefs
◆ Villages
◆ Settlements
◆ Heroes
◆ Lords
◆ WarPartyComponents
◆ DailyCrimeRatingChange
| float TaleWorlds.CampaignSystem.Kingdom.DailyCrimeRatingChange |
|
get |
◆ DailyCrimeRatingChangeExplained
| ExplainedNumber TaleWorlds.CampaignSystem.Kingdom.DailyCrimeRatingChangeExplained |
|
get |
◆ BasicTroop
◆ Leader
| Hero TaleWorlds.CampaignSystem.Kingdom.Leader |
|
get |
◆ Banner
| Banner TaleWorlds.CampaignSystem.Kingdom.Banner |
|
get |
◆ IsBanditFaction
| bool TaleWorlds.CampaignSystem.Kingdom.IsBanditFaction |
|
get |
◆ IsMinorFaction
| bool TaleWorlds.CampaignSystem.Kingdom.IsMinorFaction |
|
get |
◆ IsRebelClan
| bool TaleWorlds.CampaignSystem.Kingdom.IsRebelClan |
|
get |
◆ IsClan
| bool TaleWorlds.CampaignSystem.Kingdom.IsClan |
|
get |
◆ IsOutlaw
| bool TaleWorlds.CampaignSystem.Kingdom.IsOutlaw |
|
get |
◆ Clans
◆ RulingClan
| Clan TaleWorlds.CampaignSystem.Kingdom.RulingClan |
|
getset |
◆ LastArmyCreationDay
| int TaleWorlds.CampaignSystem.Kingdom.LastArmyCreationDay |
|
get |
◆ Armies
◆ TotalStrength
| float TaleWorlds.CampaignSystem.Kingdom.TotalStrength |
|
get |
◆ DistanceToClosestNonAllyFortification
| float TaleWorlds.CampaignSystem.Kingdom.DistanceToClosestNonAllyFortification |
|
get |
◆ ActivePolicies
| IList<PolicyObject> TaleWorlds.CampaignSystem.Kingdom.ActivePolicies |
|
get |
◆ All
◆ LastKingdomDecisionConclusionDate
| CampaignTime TaleWorlds.CampaignSystem.Kingdom.LastKingdomDecisionConclusionDate |
|
get |
◆ IsEliminated
| bool TaleWorlds.CampaignSystem.Kingdom.IsEliminated |
|
get |
◆ LastMercenaryOfferTime
| CampaignTime TaleWorlds.CampaignSystem.Kingdom.LastMercenaryOfferTime |
|
getset |
◆ MapFaction
| IFaction TaleWorlds.CampaignSystem.Kingdom.MapFaction |
|
get |
◆ NotAttackableByPlayerUntilTime
| CampaignTime TaleWorlds.CampaignSystem.Kingdom.NotAttackableByPlayerUntilTime |
|
getset |
◆ Aggressiveness
| float TaleWorlds.CampaignSystem.Kingdom.Aggressiveness |
|
get |
◆ AllParties
| IEnumerable<MobileParty> TaleWorlds.CampaignSystem.Kingdom.AllParties |
|
get |
◆ FactionMidSettlement
| Settlement TaleWorlds.CampaignSystem.Kingdom.FactionMidSettlement |
|
get |
◆ MercenaryWallet
| int TaleWorlds.CampaignSystem.Kingdom.MercenaryWallet |
|
get |
◆ TributeWallet
| int TaleWorlds.CampaignSystem.Kingdom.TributeWallet |
|
getset |
◆ KingdomBudgetWallet
| int TaleWorlds.CampaignSystem.Kingdom.KingdomBudgetWallet |
|
getset |