M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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Public Types | |
enum | ChangeKingdomActionDetail { JoinAsMercenary , JoinKingdom , JoinKingdomByDefection , LeaveKingdom , LeaveWithRebellion , LeaveAsMercenary , LeaveByClanDestruction , CreateKingdom , LeaveByKingdomDestruction } |
Static Public Member Functions | |
static void | ApplyByJoinToKingdom (Clan clan, Kingdom newKingdom, bool showNotification=true) |
static void | ApplyByJoinToKingdomByDefection (Clan clan, Kingdom newKingdom, bool showNotification=true) |
static void | ApplyByCreateKingdom (Clan clan, Kingdom newKingdom, bool showNotification=true) |
static void | ApplyByLeaveByKingdomDestruction (Clan clan, bool showNotification=true) |
static void | ApplyByLeaveKingdom (Clan clan, bool showNotification=true) |
static void | ApplyByLeaveWithRebellionAgainstKingdom (Clan clan, bool showNotification=true) |
static void | ApplyByJoinFactionAsMercenary (Clan clan, Kingdom newKingdom, int awardMultiplier=50, bool showNotification=true) |
static void | ApplyByLeaveKingdomAsMercenary (Clan mercenaryClan, bool showNotification=true) |
static void | ApplyByLeaveKingdomByClanDestruction (Clan clan, bool showNotification=true) |
Static Public Attributes | |
const float | PotentialSettlementsPerNobleEffect = 0.2f |
const float | NewGainedFiefsValueForKingdomConstant = 0.1f |
const float | LordsUnitStrengthValue = 20.0f |
const float | MercenaryUnitStrengthValue = 5.0f |
const float | MinimumNeededGoldForRecruitingMercenaries = 20000 |
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