M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerRecruitCampaignBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.

Public Member Functions

override void RegisterEvents ()
 
override void SyncData (IDataStore dataStore)
 
void OnSessionLaunched (CampaignGameStarter campaignGameStarter)
 
bool conversation_prisoner_recruit_on_condition ()
 
bool conversation_prisoner_recruit_no_on_condition ()
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 

Public Attributes

Dictionary< CharacterObject, float > PrisonerTalkRecords = new Dictionary<CharacterObject, float>()
 
- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Protected Member Functions

void AddDialogs (CampaignGameStarter campaignGameStarter)
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 

Member Function Documentation

◆ RegisterEvents()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerRecruitCampaignBehavior.RegisterEvents ( )
virtual

◆ SyncData()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerRecruitCampaignBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ OnSessionLaunched()

void TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerRecruitCampaignBehavior.OnSessionLaunched ( CampaignGameStarter  campaignGameStarter)

◆ AddDialogs()

void TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerRecruitCampaignBehavior.AddDialogs ( CampaignGameStarter  campaignGameStarter)
protected

◆ conversation_prisoner_recruit_on_condition()

bool TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerRecruitCampaignBehavior.conversation_prisoner_recruit_on_condition ( )

◆ conversation_prisoner_recruit_no_on_condition()

bool TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerRecruitCampaignBehavior.conversation_prisoner_recruit_no_on_condition ( )

Member Data Documentation

◆ PrisonerTalkRecords

Dictionary<CharacterObject, float> TaleWorlds.CampaignSystem.CampaignBehaviors.PrisonerRecruitCampaignBehavior.PrisonerTalkRecords = new Dictionary<CharacterObject, float>()