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static IMission | OpenBattleMission (string scene, bool usesTownDecalAtlas) |
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static IMission | OpenAlleyFightMission (string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) |
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static IMission | OpenCombatMissionWithDialogue (string scene, CharacterObject characterToTalkTo, int upgradeLevel) |
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static IMission | OpenBattleMissionWhileEnteringSettlement (string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent) |
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static IMission | OpenHideoutBattleMission (string scene, FlattenedTroopRoster playerTroops) |
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static IMission | OpenSiegeMissionWithDeployment (string scene, float[] wallHitPointsPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int upgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false) |
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static IMission | OpenSiegeMissionNoDeployment (string scene, bool isSallyOut=false, bool isReliefForceAttack=false) |
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static IMission | OpenSiegeLordsHallFightMission (string scene, FlattenedTroopRoster attackerPriorityList) |
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static IMission | OpenBattleMission (MissionInitializerRecord rec) |
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static IMission | OpenCaravanBattleMission (MissionInitializerRecord rec, bool isCaravan) |
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static IMission | OpenTownCenterMission (string scene, Location location, CharacterObject talkToChar, int townUpgradeLevel, string playerSpawnTag) |
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static IMission | OpenCastleCourtyardMission (string scene, Location location, CharacterObject talkToChar, int castleUpgradeLevel) |
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static IMission | OpenVillageMission (string scene, Location location, CharacterObject talkToChar) |
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static IMission | OpenIndoorMission (string scene, int upgradeLevel, Location location, CharacterObject talkToChar) |
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static IMission | OpenPrisonBreakMission (string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null) |
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static IMission | OpenArenaStartMission (string scene, Location location, CharacterObject talkToChar) |
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static IMission | OpenArenaDuelMission (string scene, Location location, CharacterObject talkToChar, bool requireCivilianEquipment, bool spawnBothSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth) |
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static IMission | OpenConversationMission (ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="") |
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static IMission | OpenRetirementMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) |
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