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static void | DeclareAlliance (IFaction faction1, IFaction faction2) |
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static void | DeclareWar (IFaction faction1, IFaction faction2, bool isAtConstantWar=false) |
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static void | SetNeutral (IFaction faction1, IFaction faction2) |
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static bool | IsAtWarAgainstFaction (IFaction faction1, IFaction faction2) |
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static bool | IsAlliedWithFaction (IFaction faction1, IFaction faction2) |
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static bool | IsNeutralWithFaction (IFaction faction1, IFaction faction2) |
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static IEnumerable< IFaction > | GetEnemyFactions (IFaction faction) |
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static IEnumerable< Kingdom > | GetEnemyKingdoms (Kingdom faction) |
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static int | GetRelationBetweenClans (Clan clan1, Clan clan2) |
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