M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameComponents.DefaultTroopSupplierProbabilityModel Class Reference

Inherits TaleWorlds.CampaignSystem.ComponentInterfaces.TroopSupplierProbabilityModel.

Inherited by StoryMode.GameComponents.StoryModeTroopSupplierProbabilityModel.

Public Member Functions

override void EnqueueTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization (MapEventParty battleParty, FlattenedTroopRoster priorityTroops, bool includePlayer, int sizeOfSide, bool forcePriorityTroops, List< ValueTuple< FlattenedTroopRosterElement, MapEventParty, float > > priorityList)
 
abstract void EnqueueTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization (MapEventParty battleParty, FlattenedTroopRoster priorityTroops, bool includePlayers, int sizeOfSide, bool forcePriorityTroops, List< ValueTuple< FlattenedTroopRosterElement, MapEventParty, float > > priorityList)
 

Member Function Documentation

◆ EnqueueTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization()

override void TaleWorlds.CampaignSystem.GameComponents.DefaultTroopSupplierProbabilityModel.EnqueueTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization ( MapEventParty  battleParty,
FlattenedTroopRoster  priorityTroops,
bool  includePlayer,
int  sizeOfSide,
bool  forcePriorityTroops,
List< ValueTuple< FlattenedTroopRosterElement, MapEventParty, float > >  priorityList 
)
virtual