M&B: Bannerlord 1.2.7
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TaleWorlds.GauntletUI.PropertyOwnerObject Class Reference

Inherited by TaleWorlds.GauntletUI.BaseTypes.Widget.

Protected Member Functions

void OnPropertyChanged< T > (T value, [CallerMemberName]string propertyName=null)
 
void OnPropertyChanged (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChanged (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChanged (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChanged (Vec2 value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChanged (Vector2 value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChanged (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChanged (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChanged (Color value, [CallerMemberName] string propertyName=null)
 

Events

Action< PropertyOwnerObject, string, object > PropertyChanged
 
Action< PropertyOwnerObject, string, bool > boolPropertyChanged
 
Action< PropertyOwnerObject, string, int > intPropertyChanged
 
Action< PropertyOwnerObject, string, float > floatPropertyChanged
 
Action< PropertyOwnerObject, string, Vec2Vec2PropertyChanged
 
Action< PropertyOwnerObject, string, Vector2 > Vector2PropertyChanged
 
Action< PropertyOwnerObject, string, double > doublePropertyChanged
 
Action< PropertyOwnerObject, string, uint > uintPropertyChanged
 
Action< PropertyOwnerObject, string, ColorColorPropertyChanged
 

Member Function Documentation

◆ OnPropertyChanged< T >()

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged< T > ( value,
[CallerMemberName] string  propertyName = null 
)
protected
Type Constraints
T :class 

◆ OnPropertyChanged() [1/8]

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged ( int  value,
[CallerMemberName] string  propertyName = null 
)
protected

◆ OnPropertyChanged() [2/8]

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged ( float  value,
[CallerMemberName] string  propertyName = null 
)
protected

◆ OnPropertyChanged() [3/8]

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged ( bool  value,
[CallerMemberName] string  propertyName = null 
)
protected

◆ OnPropertyChanged() [4/8]

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged ( Vec2  value,
[CallerMemberName] string  propertyName = null 
)
protected

◆ OnPropertyChanged() [5/8]

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged ( Vector2  value,
[CallerMemberName] string  propertyName = null 
)
protected

◆ OnPropertyChanged() [6/8]

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged ( double  value,
[CallerMemberName] string  propertyName = null 
)
protected

◆ OnPropertyChanged() [7/8]

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged ( uint  value,
[CallerMemberName] string  propertyName = null 
)
protected

◆ OnPropertyChanged() [8/8]

void TaleWorlds.GauntletUI.PropertyOwnerObject.OnPropertyChanged ( Color  value,
[CallerMemberName] string  propertyName = null 
)
protected

Event Documentation

◆ PropertyChanged

Action<PropertyOwnerObject, string, object> TaleWorlds.GauntletUI.PropertyOwnerObject.PropertyChanged

◆ boolPropertyChanged

Action<PropertyOwnerObject, string, bool> TaleWorlds.GauntletUI.PropertyOwnerObject.boolPropertyChanged

◆ intPropertyChanged

Action<PropertyOwnerObject, string, int> TaleWorlds.GauntletUI.PropertyOwnerObject.intPropertyChanged

◆ floatPropertyChanged

Action<PropertyOwnerObject, string, float> TaleWorlds.GauntletUI.PropertyOwnerObject.floatPropertyChanged

◆ Vec2PropertyChanged

Action<PropertyOwnerObject, string, Vec2> TaleWorlds.GauntletUI.PropertyOwnerObject.Vec2PropertyChanged

◆ Vector2PropertyChanged

Action<PropertyOwnerObject, string, Vector2> TaleWorlds.GauntletUI.PropertyOwnerObject.Vector2PropertyChanged

◆ doublePropertyChanged

Action<PropertyOwnerObject, string, double> TaleWorlds.GauntletUI.PropertyOwnerObject.doublePropertyChanged

◆ uintPropertyChanged

Action<PropertyOwnerObject, string, uint> TaleWorlds.GauntletUI.PropertyOwnerObject.uintPropertyChanged

◆ ColorPropertyChanged

Action<PropertyOwnerObject, string, Color> TaleWorlds.GauntletUI.PropertyOwnerObject.ColorPropertyChanged