M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.GauntletUI.VisualDefinition Class Reference

Public Member Functions

 VisualDefinition (string name, float transitionDuration, float delayOnBegin, bool easeIn)
 
void AddVisualState (VisualState visualState)
 
VisualState GetVisualState (string state)
 

Properties

string Name [get]
 
float TransitionDuration [get]
 
float DelayOnBegin [get]
 
bool EaseIn [get]
 
Dictionary< string, VisualStateVisualStates [get]
 

Constructor & Destructor Documentation

◆ VisualDefinition()

TaleWorlds.GauntletUI.VisualDefinition.VisualDefinition ( string  name,
float  transitionDuration,
float  delayOnBegin,
bool  easeIn 
)

Member Function Documentation

◆ AddVisualState()

void TaleWorlds.GauntletUI.VisualDefinition.AddVisualState ( VisualState  visualState)

◆ GetVisualState()

VisualState TaleWorlds.GauntletUI.VisualDefinition.GetVisualState ( string  state)

Property Documentation

◆ Name

string TaleWorlds.GauntletUI.VisualDefinition.Name
get

◆ TransitionDuration

float TaleWorlds.GauntletUI.VisualDefinition.TransitionDuration
get

◆ DelayOnBegin

float TaleWorlds.GauntletUI.VisualDefinition.DelayOnBegin
get

◆ EaseIn

bool TaleWorlds.GauntletUI.VisualDefinition.EaseIn
get

◆ VisualStates

Dictionary<string, VisualState> TaleWorlds.GauntletUI.VisualDefinition.VisualStates
get