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static void | ClearAllPeers () |
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static NetworkCommunicator | FindNetworkPeer (int index) |
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static void | Initialize (IGameNetworkHandler handler) |
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static void | EndMultiplayer () |
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static void | StartReplay () |
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static void | EndReplay () |
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static void | PreStartMultiplayerOnServer () |
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static void | StartMultiplayerOnServer (int port) |
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static void | HandleConsoleCommand (string command) |
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static string | GetActiveUdpSessionsIpAddress () |
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static ICommunicator | AddNewPlayerOnServer (PlayerConnectionInfo playerConnectionInfo, bool serverPeer, bool isAdmin) |
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static AddPlayersResult | AddNewPlayersOnServer (PlayerConnectionInfo[] playerConnectionInfos, bool serverPeer) |
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static void | ClientFinishedLoading (NetworkCommunicator networkPeer) |
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static void | BeginModuleEventAsClient () |
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static void | EndModuleEventAsClient () |
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static void | BeginModuleEventAsClientUnreliable () |
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static void | EndModuleEventAsClientUnreliable () |
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static void | BeginModuleEventAsServer (NetworkCommunicator communicator) |
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static void | BeginModuleEventAsServerUnreliable (NetworkCommunicator communicator) |
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static void | BeginModuleEventAsServer (VirtualPlayer peer) |
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static void | EndModuleEventAsServer () |
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static void | BeginModuleEventAsServerUnreliable (VirtualPlayer peer) |
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static void | EndModuleEventAsServerUnreliable () |
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static void | BeginBroadcastModuleEvent () |
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static void | EndBroadcastModuleEvent (EventBroadcastFlags broadcastFlags, NetworkCommunicator targetPlayer=null) |
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static double | ElapsedTimeSinceLastUdpPacketArrived () |
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static void | EndBroadcastModuleEventUnreliable (EventBroadcastFlags broadcastFlags, NetworkCommunicator targetPlayer=null) |
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static void | UnSynchronizeEveryone () |
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static void | AddRemoveMessageHandlers (NetworkMessageHandlerRegisterer.RegisterMode mode) |
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static void | StartMultiplayerOnClient (string serverAddress, int port, int sessionKey, int playerIndex) |
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static NetworkCommunicator | HandleNewClientConnect (PlayerConnectionInfo playerConnectionInfo, bool isAdmin) |
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static AddPlayersResult | HandleNewClientsConnect (PlayerConnectionInfo[] playerConnectionInfos, bool isAdmin) |
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static void | AddNetworkPeerToDisconnectAsServer (NetworkCommunicator networkPeer) |
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static void | InitializeClientSide (string serverAddress, int port, int sessionKey, int playerIndex) |
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static void | TerminateClientSide () |
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static Type | GetSynchedMissionObjectReadableRecordTypeFromIndex (int typeIndex) |
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static int | GetSynchedMissionObjectReadableRecordIndexFromType (Type type) |
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static void | DestroyComponent (UdpNetworkComponent udpNetworkComponent) |
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static T | AddNetworkComponent< T > () |
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static void | AddNetworkHandler (IUdpNetworkHandler handler) |
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static void | RemoveNetworkHandler (IUdpNetworkHandler handler) |
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static T | GetNetworkComponent< T > () |
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static void | WriteMessage (GameNetworkMessage message) |
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static void | SetServerBandwidthLimitInMbps (double value) |
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static void | SetServerTickRate (double value) |
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static void | SetServerFrameRate (double value) |
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static void | ResetDebugVariables () |
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static void | PrintDebugStats () |
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static float | GetAveragePacketLossRatio () |
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static void | GetDebugUploadsInBits (ref DebugNetworkPacketStatisticsStruct networkStatisticsStruct, ref DebugNetworkPositionCompressionStatisticsStruct posStatisticsStruct) |
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static void | PrintReplicationTableStatistics () |
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static void | ClearReplicationTableStatistics () |
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static void | ResetDebugUploads () |
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static void | ResetMissionData () |
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static void | InitializeCompressionInfos () |
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