M&B: Bannerlord 1.2.7
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TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider Class Reference

Inherits TaleWorlds.GauntletUI.TextureProvider.

Public Member Functions

 CharacterTableauTextureProvider ()
 
override void Clear (bool clearNextFrame)
 
override TwoDimension.Texture GetTexture (TwoDimensionContext twoDimensionContext, string name)
 
override void SetTargetSize (int width, int height)
 
override void Tick (float dt)
 
- Public Member Functions inherited from TaleWorlds.GauntletUI.TextureProvider
virtual void SetTargetSize (int width, int height)
 
abstract Texture GetTexture (TwoDimensionContext twoDimensionContext, string name)
 
virtual void Tick (float dt)
 
virtual void Clear (bool clearNextFrame)
 
void SetProperty (string name, object value)
 
object GetProperty (string name)
 

Properties

float CustomAnimationProgressRatio [get]
 
string BannerCodeText [set]
 
string BodyProperties [set]
 
int StanceIndex [set]
 
bool IsFemale [set]
 
int Race [set]
 
bool IsBannerShownInBackground [set]
 
bool IsEquipmentAnimActive [set]
 
string EquipmentCode [set]
 
string IdleAction [set]
 
string IdleFaceAnim [set]
 
bool CurrentlyRotating [set]
 
string MountCreationKey [set]
 
uint ArmorColor1 [set]
 
uint ArmorColor2 [set]
 
string CharStringId [set]
 
bool TriggerCharacterMountPlacesSwap [set]
 
float CustomRenderScale [set]
 
bool IsPlayingCustomAnimations [get, set]
 
bool ShouldLoopCustomAnimation [get, set]
 
int LeftHandWieldedEquipmentIndex [set]
 
int RightHandWieldedEquipmentIndex [set]
 
float CustomAnimationWaitDuration [set]
 
string CustomAnimation [set]
 
bool IsHidden [get, set]
 

Constructor & Destructor Documentation

◆ CharacterTableauTextureProvider()

TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CharacterTableauTextureProvider ( )

Member Function Documentation

◆ Clear()

override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.Clear ( bool  clearNextFrame)
virtual

◆ GetTexture()

override TwoDimension.Texture TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.GetTexture ( TwoDimensionContext  twoDimensionContext,
string  name 
)
virtual

◆ SetTargetSize()

override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.SetTargetSize ( int  width,
int  height 
)
virtual

◆ Tick()

override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.Tick ( float  dt)
virtual

Property Documentation

◆ CustomAnimationProgressRatio

float TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CustomAnimationProgressRatio
get

◆ BannerCodeText

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.BannerCodeText
set

◆ BodyProperties

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.BodyProperties
set

◆ StanceIndex

int TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.StanceIndex
set

◆ IsFemale

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsFemale
set

◆ Race

int TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.Race
set

◆ IsBannerShownInBackground

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsBannerShownInBackground
set

◆ IsEquipmentAnimActive

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsEquipmentAnimActive
set

◆ EquipmentCode

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.EquipmentCode
set

◆ IdleAction

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IdleAction
set

◆ IdleFaceAnim

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IdleFaceAnim
set

◆ CurrentlyRotating

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CurrentlyRotating
set

◆ MountCreationKey

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.MountCreationKey
set

◆ ArmorColor1

uint TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.ArmorColor1
set

◆ ArmorColor2

uint TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.ArmorColor2
set

◆ CharStringId

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CharStringId
set

◆ TriggerCharacterMountPlacesSwap

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.TriggerCharacterMountPlacesSwap
set

◆ CustomRenderScale

float TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CustomRenderScale
set

◆ IsPlayingCustomAnimations

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsPlayingCustomAnimations
getset

◆ ShouldLoopCustomAnimation

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.ShouldLoopCustomAnimation
getset

◆ LeftHandWieldedEquipmentIndex

int TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.LeftHandWieldedEquipmentIndex
set

◆ RightHandWieldedEquipmentIndex

int TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.RightHandWieldedEquipmentIndex
set

◆ CustomAnimationWaitDuration

float TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CustomAnimationWaitDuration
set

◆ CustomAnimation

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.CustomAnimation
set

◆ IsHidden

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.CharacterTableauTextureProvider.IsHidden
getset