M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider Class Reference

Inherits TaleWorlds.GauntletUI.TextureProvider.

Public Member Functions

 SaveLoadHeroTableauTextureProvider ()
 
override void Tick (float dt)
 
override void SetTargetSize (int width, int height)
 
override void Clear (bool clearNextFrame)
 
override Texture GetTexture (TwoDimensionContext twoDimensionContext, string name)
 
- Public Member Functions inherited from TaleWorlds.GauntletUI.TextureProvider
virtual void SetTargetSize (int width, int height)
 
abstract Texture GetTexture (TwoDimensionContext twoDimensionContext, string name)
 
virtual void Tick (float dt)
 
virtual void Clear (bool clearNextFrame)
 
void SetProperty (string name, object value)
 
object GetProperty (string name)
 

Properties

string HeroVisualCode [set]
 
string BannerCode [set]
 
bool IsVersionCompatible [get]
 
bool CurrentlyRotating [set]
 

Constructor & Destructor Documentation

◆ SaveLoadHeroTableauTextureProvider()

TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.SaveLoadHeroTableauTextureProvider ( )

Member Function Documentation

◆ Tick()

override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.Tick ( float  dt)
virtual

◆ SetTargetSize()

override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.SetTargetSize ( int  width,
int  height 
)
virtual

◆ Clear()

override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.Clear ( bool  clearNextFrame)
virtual

◆ GetTexture()

override Texture TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.GetTexture ( TwoDimensionContext  twoDimensionContext,
string  name 
)
virtual

Property Documentation

◆ HeroVisualCode

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.HeroVisualCode
set

◆ BannerCode

string TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.BannerCode
set

◆ IsVersionCompatible

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.IsVersionCompatible
get

◆ CurrentlyRotating

bool TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SaveLoadHeroTableauTextureProvider.CurrentlyRotating
set