M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SceneTextureProvider Class Reference

Inherits TaleWorlds.GauntletUI.TextureProvider.

Public Member Functions

 SceneTextureProvider ()
 
override void Tick (float dt)
 
override void SetTargetSize (int width, int height)
 
override TwoDimension.Texture GetTexture (TwoDimensionContext twoDimensionContext, string name)
 
- Public Member Functions inherited from TaleWorlds.GauntletUI.TextureProvider
virtual void SetTargetSize (int width, int height)
 
abstract Texture GetTexture (TwoDimensionContext twoDimensionContext, string name)
 
virtual void Tick (float dt)
 
virtual void Clear (bool clearNextFrame)
 
void SetProperty (string name, object value)
 
object GetProperty (string name)
 

Properties

Scene WantedScene [get]
 
bool? IsReady [get]
 
object Scene [set]
 

Constructor & Destructor Documentation

◆ SceneTextureProvider()

TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SceneTextureProvider.SceneTextureProvider ( )

Member Function Documentation

◆ Tick()

override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SceneTextureProvider.Tick ( float  dt)
virtual

◆ SetTargetSize()

override void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SceneTextureProvider.SetTargetSize ( int  width,
int  height 
)
virtual

◆ GetTexture()

override TwoDimension.Texture TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SceneTextureProvider.GetTexture ( TwoDimensionContext  twoDimensionContext,
string  name 
)
virtual

Property Documentation

◆ WantedScene

Scene TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SceneTextureProvider.WantedScene
get

◆ IsReady

bool? TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SceneTextureProvider.IsReady
get

◆ Scene

object TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.SceneTextureProvider.Scene
set