M&B: Bannerlord 1.3.14
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.ComponentInterfaces Namespace Reference

Classes

class  CharacterStatsModel
class  SettlementAccessModel
class  SettlementPatrolModel
class  EncounterModel
class  CharacterDevelopmentModel
class  LocationModel
class  ItemDiscardModel
class  MapVisibilityModel
class  InformationRestrictionModel
class  PartyNavigationModel
class  CampaignShipDamageModel
class  ShipCostModel
class  ShipStatModel
class  MapDistanceModel
class  PartySpeedModel
class  PartyTrainingModel
class  PartyTradeModel
class  CaravanModel
class  PartyHealingModel
class  BarterModel
class  RaidModel
class  DefectionModel
class  PersuasionModel
class  BribeCalculationModel
class  FleetManagementModel
class  CombatSimulationModel
class  SmithingModel
class  GenericXpModel
class  CombatXpModel
class  MobilePartyFoodConsumptionModel
class  PartyMoraleModel
class  KingdomCreationModel
class  ClaimantModel
class  MinorFactionsModel
class  PartyTransitionModel
class  AllianceModel
class  DiplomacyModel
class  EmissaryModel
class  KingdomDecisionPermissionModel
class  PartyFoodBuyingModel
class  PartyImpairmentModel
class  VillageProductionCalculatorModel
class  TargetScoreCalculatingModel
class  VolunteerModel
class  RomanceModel
class  MobilePartyAIModel
class  HideoutModel
class  BanditDensityModel
class  NotableSpawnModel
class  ArmyManagementCalculationModel
class  RansomValueCalculationModel
class  BattleRewardModel
class  MapWeatherModel
class  MapTrackModel
class  EncounterGameMenuModel
class  ValuationModel
class  PartyShipLimitModel
class  PartySizeLimitModel
class  InventoryCapacityModel
class  PartyDesertionModel
class  PartyWageModel
class  TradeAgreementModel
class  TradeItemPriceFactorModel
class  SettlementMilitiaModel
class  SettlementFoodModel
class  SettlementEconomyModel
class  SettlementMenuOverlayModel
class  CrimeModel
class  DisguiseDetectionModel
class  SettlementValueModel
class  SettlementLoyaltyModel
class  SettlementSecurityModel
class  SettlementProsperityModel
class  SettlementGarrisonModel
class  SettlementTaxModel
class  HeroAgentLocationModel
class  MobilePartyMoraleModel
class  VassalRewardsModel
class  ClanTierModel
class  ClanPoliticsModel
class  ClanFinanceModel
class  HeirSelectionCalculationModel
class  HeroDeathProbabilityCalculationModel
class  BuildingConstructionModel
class  BuildingEffectModel
class  WallHitPointCalculationModel
class  DailyTroopXpBonusModel
class  MarriageModel
class  PlayerProgressionModel
class  AgeModel
class  TroopSacrificeModel
class  PregnancyModel
class  NotablePowerModel
class  PrisonerDonationModel
class  MilitaryPowerModel
class  TournamentModel
class  SiegeStrategyActionModel
class  SiegeEventModel
class  SiegeAftermathModel
class  SiegeLordsHallFightModel
class  CompanionHiringPriceCalculationModel
class  BuildingScoreCalculationModel
class  IssueModel
class  PrisonerRecruitmentCalculationModel
class  TavernMercenaryTroopsModel
class  PartyTroopUpgradeModel
class  WorkshopModel
class  DifficultyModel
class  PrisonBreakModel
class  BattleCaptainModel
class  ExecutionRelationModel
class  BannerItemModel
class  DelayedTeleportationModel
class  TroopSupplierProbabilityModel
class  CutsceneSelectionModel
class  AlleyModel
class  EquipmentSelectionModel
class  VoiceOverModel
class  CampaignTimeModel
class  VillageTradeModel
class  HeroCreationModel
class  BuildingModel
class  SceneModel
class  BodyPropertiesModel
class  IncidentModel
class  CampaignShipParametersModel