|
| class | Army |
| class | AtmosphereGrid |
| struct | BattleResultPartyData |
| class | BattleSimulation |
| | This class will handle all battle simulations (normal battle, siege etc) where the player choose to order his troops to attack while the hero stays back. More...
|
| class | Campaign |
| interface | ICampaignBehavior |
| class | CampaignBehaviorBase |
| interface | IDataStore |
| class | CampaignCheats |
| class | CampaignData |
| class | CampaignEntityComponent |
| interface | IMbEvent |
| class | MbEvent |
| class | MBCampaignEvent |
| class | CampaignEventDispatcher |
| class | CampaignEventReceiver |
| class | CampaignEvents |
| class | CampaignPeriodicEventManager |
| interface | IMbEventBase |
| interface | IMbEvent< out T > |
| class | MbEvent< T > |
| interface | ReferenceIMBEvent< T1 > |
| class | ReferenceMBEvent< T1 > |
| interface | ReferenceIMBEvent< T1, T2 > |
| class | ReferenceMBEvent< T1, T2 > |
| interface | ReferenceIMBEvent< T1, T2, T3 > |
| class | ReferenceMBEvent< T1, T2, T3 > |
| interface | IMbEvent< out T1, out T2 > |
| class | MbEvent< T1, T2 > |
| interface | IMbEvent< out T1, out T2, out T3 > |
| class | MbEvent< T1, T2, T3 > |
| interface | IMbEvent< out T1, out T2, out T3, out T4 > |
| class | MbEvent< T1, T2, T3, T4 > |
| interface | IMbEvent< out T1, out T2, out T3, out T4, out T5 > |
| class | MbEvent< T1, T2, T3, T4, T5 > |
| interface | IMbEvent< out T1, out T2, out T3, out T4, out T5, out T6 > |
| class | MbEvent< T1, T2, T3, T4, T5, T6 > |
| interface | IMbEvent< out T1, out T2, out T3, out T4, out T5, out T6, out T7 > |
| class | MbEvent< T1, T2, T3, T4, T5, T6, T7 > |
| class | CampaignGameStarter |
| class | CampaignInformationManager |
| interface | ICampaignMission |
| class | CampaignMission |
| class | CampaignObjectBase |
| class | CampaignObjectManager |
| class | CampaignOptions |
| class | CampaignTestCheats |
| class | CampaignTickCacheDataStore |
| struct | CampaignTime |
| class | CampaignTutorial |
| struct | CampaignVec2 |
| class | CharacterData |
| class | CharacterObject |
| class | CharacterRelationManager |
| class | Clan |
| | A Faction Object. More...
|
| class | Concept |
| class | CultureTrait |
| class | CultureObject |
| | Represents a campaign culture. More...
|
| class | DefaultItems |
| class | DefaultPolicies |
| class | DefaultSkillEffects |
| class | DialogFlow |
| class | EncounterManager |
| struct | ExplainedNumber |
| class | FactionManager |
| class | GameModels |
| struct | SingleplayerBattleSceneData |
| struct | ConversationSceneData |
| struct | MeetingSceneData |
| class | GameSceneDataManager |
| class | Hero |
| class | HeroCreator |
| interface | IAgentBehaviorManager |
| struct | AIBehaviorData |
| class | PartyThinkParams |
| interface | ICampaignBehaviorManager |
| interface | IFaction |
| interface | INavigationHandler |
| interface | INavigationElement |
| struct | NavigationPermissionItem |
| interface | IRandomOwner |
| class | RandomOwnerExtensions |
| interface | ISaveManager |
| interface | ITrackableCampaignObject |
| interface | IViewDataTracker |
| class | JournalLog |
| class | Kingdom |
| class | KingdomManager |
| class | ManagedParameters |
| class | NameGenerator |
| class | PlayerCaptivity |
| class | PolicyObject |
| class | QuestBase |
| class | QuestManager |
| class | QuestTaskBase |
| class | Romance |
| class | SandBoxManager |
| class | SandBoxMission |
| interface | ISandBoxMissionManager |
| class | SaveableCampaignTypeDefiner |
| interface | IMainHeroVisualSupplier |
| class | SaveHandler |
| class | SkillEffect |
| class | StanceLink |
| class | Track |
| class | TrackedObject |
| class | TradeRumor |
| class | TroopUpgradeTracker |
| class | VisualCreator |
| interface | IMapEventVisualCreator |
| class | VisualTrackerManager |
| class | MapNavigationExtensions |
|
| enum | GameAccelerationMode {
Default = 0
,
Fast = 1
} |
| enum | ConversationContext {
Default = 0
,
CapturedLord = 1
,
FreeOrCapturePrisonerHero = 2
,
PartyEncounter = 3
,
BarterResult = 4
} |
| enum | CampaignTimeControlMode {
Stop = 0
,
UnstoppablePlay = 1
,
UnstoppableFastForward = 2
,
StoppablePlay = 3
,
StoppableFastForward = 4
,
UnstoppableFastForwardForPartyWaitTime = 5
,
FastForwardStop = 6
} |
| enum | Occupation {
NotAssigned
,
Tavernkeeper
,
Mercenary
,
Lord
,
GoodsTrader
,
ArenaMaster
,
Villager
,
Soldier
,
Townsfolk
,
RansomBroker
,
Weaponsmith
,
Armorer
,
HorseTrader
,
TavernWench
,
TavernGameHost
,
Bandit
,
Wanderer
,
Artisan
,
Merchant
,
Preacher
,
Headman
,
GangLeader
,
RuralNotable
,
PrisonGuard
,
Guard
,
ShopWorker
,
Musician
,
Gangster
,
Blacksmith
,
BannerBearer
,
CaravanGuard
,
Special
,
ShipWright
,
NumberOfOccupations
} |
| enum | CharacterRestrictionFlags : UInt32 {
None = 0x0000
,
NotTransferableInPartyScreen = 0x0001
,
CanNotGoInHideout = 0x0002
} |
| enum | ActionNotes {
DefaultNote
,
NoQuarrel
,
CourtshipQuarrel
,
FiefQuarrel
,
ValorStrategyQuarrel
,
ResponsibilityStrategyQuarrel
,
CalculatingStrategyQuarrel
,
VengeanceQuarrel
,
DishonestBusinessQuarrel
,
RuthlessBusinessQuarrel
,
CorruptGangLeaderQuarrel
,
CompetingGangLeaderQuarrel
,
TroublemakerQuarrel
,
ExtortingQuarrel
,
HereticQuarrel
,
LandCheatingQuarrel
,
QuestBetrayal
,
QuestSuccess
,
QuestFailed
,
BattleValor
,
HostileAction
,
PersuadedToDefect
,
PartyHungry
,
PartyTakenCareOf
,
VillageRaid
,
SacrificedTroops
,
NPCFreed
,
SiegeAftermath
} |
| enum | CampaignGameMode {
None
,
Campaign
,
Tutorial
} |
| enum | HeroGetsBusyReasons {
BecomeGovernor
,
BecomeEmissary
,
BecomeCaravanLeader
,
BecomeAlleyLeader
,
SolvesIssue
,
Traveling
} |
| enum | LogType {
None
,
Text
,
Discreate
,
TwoWayContinuous
} |
| enum | ManagedParametersEnum {
IsWarDeclarationDisabled
,
IsPeaceDeclarationDisabled
,
Count
} |
| enum | SettlementBusynessPriority : int {
None = 0
,
UsedByIssue = 100
,
UsedByQuest = 200
,
UsedBySpecialQuest = 400
} |
| enum | PartyRole {
None
,
Ruler
,
ClanLeader
,
Governor
,
ArmyCommander
,
PartyLeader
,
PartyOwner
,
Surgeon
,
Engineer
,
Scout
,
Quartermaster
,
PartyMember
,
Personal
,
Captain
,
NumberOfPartyRoles
} |
| enum | MapNavigationItemType {
Party
,
Inventory
,
Quest
,
CharacterDeveloper
,
Clan
,
Kingdom
,
EscapeMenu
} |