M&B: Bannerlord 1.3.14
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Issues Namespace Reference

Namespaces

namespace  IssueQuestTasks

Classes

class  ArmyNeedsSuppliesIssueBehavior
class  ArtisanCantSellProductsAtAFairPriceIssueBehavior
class  ArtisanOverpricedGoodsIssueBehavior
class  BettingFraudIssueBehavior
class  CapturedByBountyHuntersIssueBehavior
class  CaravanAmbushIssueBehavior
class  DefaultIssueEffects
class  EscortMerchantCaravanIssueBehavior
class  ExtortionByDesertersIssueBehavior
class  GangLeaderNeedsRecruitsIssueBehavior
class  GangLeaderNeedsSpecialWeaponsIssueBehavior
class  GangLeaderNeedsToOffloadStolenGoodsIssueBehavior
class  GangLeaderNeedsWeaponsIssueQuestBehavior
class  HeadmanNeedsGrainIssueBehavior
class  HeadmanNeedsToDeliverAHerdIssueBehavior
class  HeadmanVillageNeedsDraughtAnimalsIssueBehavior
class  IssueBase
class  IssueCoolDownData
class  HeroRelatedIssueCoolDownData
class  IssueEffect
class  IssueManager
class  LadysKnightOutIssueBehavior
class  LandLordCompanyOfTroubleIssueBehavior
class  LandlordNeedsAccessToVillageCommonsIssueBehavior
class  LandLordNeedsManualLaborersIssueBehavior
class  LandLordTheArtOfTheTradeIssueBehavior
class  LandlordTrainingForRetainersIssueBehavior
class  LesserNobleRevoltIssueBehavior
class  LordNeedsGarrisonTroopsIssueQuestBehavior
class  LordNeedsHorsesIssueBehavior
class  LordsNeedsTutorIssueBehavior
class  LordWantsRivalCapturedIssueBehavior
class  MerchantArmyOfPoachersIssueBehavior
class  MerchantNeedsHelpWithOutlawsIssueQuestBehavior
class  NearbyBanditBaseIssueBehavior
struct  PotentialIssueData
class  RaidAnEnemyTerritoryIssueBehavior
class  RevenueFarmingIssueBehavior
class  ScoutEnemyGarrisonsIssueBehavior
class  SmugglersIssueBehavior
class  TheConquestOfSettlementIssueBehavior
class  VillageNeedsCraftingMaterialsIssueBehavior
class  VillageNeedsToolsIssueBehavior