M&B: Bannerlord 1.3.14
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.MapEvents Namespace Reference

Classes

class  BlockadeBattleMapEvent
class  FieldBattleEventComponent
class  ForceSuppliesEventComponent
class  ForceVolunteersEventComponent
class  HideoutEventComponent
interface  IMapEventVisual
class  MapEventResultExplainer
class  MapEvent
 MapEvent class. An instance of this class is created when a map event starts. More...
class  MapEventComponent
class  MapEventManager
class  MapEventParty
class  MapEventSide
class  RaidEventComponent
class  SiegeAmbushEventComponent

Enumerations

enum  MapEventState {
  Begin ,
  Wait ,
  WaitingRemoval
}
 States of a map event. Used in game menus to identify the current situation. More...

Enumeration Type Documentation

◆ MapEventState

Enumerator
Begin 
Wait 

Wait state. Attack, leave or surrender decisions are asked to player in this state.

WaitingRemoval 

Surrendered state. When a player surrenders during a conversation, this state is reached.