MapEvent class. An instance of this class is created when a map event starts.
Inherits TaleWorlds.ObjectSystem.MBObjectBase, and TaleWorlds.CampaignSystem.Map.IMapEntity.
◆ BattleTypes
◆ BeginWait()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.BeginWait |
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◆ GetMapEventSide()
◆ PartiesOnSide()
◆ GetBattleRewards()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.GetBattleRewards |
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PartyBase |
party, |
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out float |
renownChange, |
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out float |
influenceChange, |
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out float |
moraleChange, |
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out float |
goldChange, |
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out float |
playerEarnedLootPercentage |
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) |
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◆ GetNumberOfInvolvedMen() [1/2]
int TaleWorlds.CampaignSystem.MapEvents.MapEvent.GetNumberOfInvolvedMen |
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◆ GetNumberOfInvolvedMen() [2/2]
int TaleWorlds.CampaignSystem.MapEvents.MapEvent.GetNumberOfInvolvedMen |
( |
BattleSideEnum |
side | ) |
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◆ FinishBattleAndKeepSiegeEvent()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinishBattleAndKeepSiegeEvent |
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◆ SimulateBattleSetup()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleSetup |
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◆ SimulateBattleForRounds()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleForRounds |
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int |
simulationRoundsDefender, |
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int |
simulationRoundsAttacker |
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) |
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◆ SetOverrideWinner()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SetOverrideWinner |
( |
BattleSideEnum |
winner | ) |
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◆ SetDefenderPulledBack()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SetDefenderPulledBack |
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◆ ResetBattleState()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.ResetBattleState |
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◆ IsPlayerSergeant()
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsPlayerSergeant |
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◆ ToString()
override string TaleWorlds.CampaignSystem.MapEvents.MapEvent.ToString |
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◆ FinalizeEvent()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinalizeEvent |
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◆ HasTroopsOnBothSides()
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.HasTroopsOnBothSides |
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◆ GetLeaderParty()
◆ GetRenownValue()
float TaleWorlds.CampaignSystem.MapEvents.MapEvent.GetRenownValue |
( |
BattleSideEnum |
side | ) |
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◆ RecalculateRenownValue()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.RecalculateRenownValue |
( |
PartyBase |
party | ) |
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◆ DoSurrender()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.DoSurrender |
( |
BattleSideEnum |
side | ) |
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◆ GetNearbyFreeParties()
static MobileParty[] TaleWorlds.CampaignSystem.MapEvents.MapEvent.GetNearbyFreeParties |
( |
Vec2 |
battlePosition | ) |
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static |
◆ GetMountAndHarnessVisualIdsForPartyIcon()
void TaleWorlds.CampaignSystem.MapEvents.MapEvent.GetMountAndHarnessVisualIdsForPartyIcon |
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out string |
mountStringId, |
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out string |
harnessStringId |
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) |
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◆ SiegeAdvantage
const float TaleWorlds.CampaignSystem.MapEvents.MapEvent.SiegeAdvantage = 1.5f |
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static |
◆ DiplomaticallyFinished
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.DiplomaticallyFinished |
◆ MapEventVisual
IMapEventVisual TaleWorlds.CampaignSystem.MapEvents.MapEvent.MapEventVisual |
◆ StrengthOfSide
float [] TaleWorlds.CampaignSystem.MapEvents.MapEvent.StrengthOfSide = new float[(int)BattleSideEnum.NumSides] |
◆ PlayerMapEvent
MapEvent TaleWorlds.CampaignSystem.MapEvents.MapEvent.PlayerMapEvent |
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staticget |
◆ PlayerSide
BattleSideEnum TaleWorlds.CampaignSystem.MapEvents.MapEvent.PlayerSide |
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get |
◆ State
◆ AttackerSide
MapEventSide TaleWorlds.CampaignSystem.MapEvents.MapEvent.AttackerSide |
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get |
◆ DefenderSide
MapEventSide TaleWorlds.CampaignSystem.MapEvents.MapEvent.DefenderSide |
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get |
◆ InvolvedParties
IEnumerable<PartyBase> TaleWorlds.CampaignSystem.MapEvents.MapEvent.InvolvedParties |
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get |
◆ MapEventSettlement
Settlement TaleWorlds.CampaignSystem.MapEvents.MapEvent.MapEventSettlement |
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get |
◆ Position
Vec2 TaleWorlds.CampaignSystem.MapEvents.MapEvent.Position |
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get |
◆ EventType
BattleTypes TaleWorlds.CampaignSystem.MapEvents.MapEvent.EventType |
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get |
◆ IsInvulnerable
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsInvulnerable |
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getset |
◆ RaidDamage
float TaleWorlds.CampaignSystem.MapEvents.MapEvent.RaidDamage |
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get |
◆ IsFieldBattle
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsFieldBattle |
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get |
◆ IsRaid
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsRaid |
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get |
◆ IsForcingVolunteers
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsForcingVolunteers |
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get |
◆ IsForcingSupplies
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsForcingSupplies |
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get |
◆ IsSiegeAssault
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsSiegeAssault |
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get |
◆ IsHideoutBattle
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsHideoutBattle |
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get |
◆ IsAlleyFight
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsAlleyFight |
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get |
◆ IsSallyOut
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsSallyOut |
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get |
◆ IsSiegeOutside
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsSiegeOutside |
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get |
◆ IsVisible
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsVisible |
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get |
◆ IsPlayerMapEvent
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsPlayerMapEvent |
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get |
◆ IsFinished
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsFinished |
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get |
◆ BattleState
BattleState TaleWorlds.CampaignSystem.MapEvents.MapEvent.BattleState |
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get |
◆ Winner
MapEventSide TaleWorlds.CampaignSystem.MapEvents.MapEvent.Winner |
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get |
◆ WinningSide
BattleSideEnum TaleWorlds.CampaignSystem.MapEvents.MapEvent.WinningSide |
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get |
◆ DefeatedSide
BattleSideEnum TaleWorlds.CampaignSystem.MapEvents.MapEvent.DefeatedSide |
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get |
◆ BattleResultExplainers
◆ IsFinalized
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsFinalized |
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get |
◆ BattleStartTime
CampaignTime TaleWorlds.CampaignSystem.MapEvents.MapEvent.BattleStartTime |
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get |
◆ HasWinner
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.HasWinner |
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get |
◆ IsPlayerSimulation
bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.IsPlayerSimulation |
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getset |