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static void | SetCrashReportCustomString (string customString) |
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static void | SetCrashReportCustomStack (string customStack) |
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static void | Assert (bool condition, string message, [CallerFilePath] string callerFile="", [CallerMemberName] string callerMethod="", [CallerLineNumber] int callerLine=0) |
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static void | FailedAssert (string message, [CallerFilePath] string callerFile="", [CallerMemberName] string callerMethod="", [CallerLineNumber] int callerLine=0) |
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static void | SilentAssert (bool condition, string message="", bool getDump=false, [CallerFilePath] string callerFile="", [CallerMemberName] string callerMethod="", [CallerLineNumber] int callerLine=0) |
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static void | ShowError (string message) |
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static void | ShowWarning (string message) |
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static void | ReportMemoryBookmark (string message) |
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static void | Print (string message, int logLevel=0, DebugColor color=DebugColor.White, ulong debugFilter=(ulong) DebugSystemFilter.Mono) |
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static void | ShowMessageBox (string lpText, string lpCaption, uint uType) |
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static void | PrintWarning (string warning, ulong debugFilter=(ulong) DebugSystemFilter.Mono) |
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static void | PrintError (string error, string stackTrace=null, ulong debugFilter=(ulong) DebugSystemFilter.Mono) |
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static void | DisplayDebugMessage (string message) |
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static void | WatchVariable (string name, object value) |
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static void | WriteDebugLineOnScreen (string message) |
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static void | RenderDebugLine (Vec3 position, Vec3 direction, uint color=0xFFFFFFFF, bool depthCheck=false, float time=0.0f) |
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static void | RenderDebugSphere (Vec3 position, float radius, uint color=0xFFFFFFFF, bool depthCheck=false, float time=0.0f) |
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static void | RenderDebugFrame (MatrixFrame frame, float lineLength, float time=0.0f) |
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static void | RenderDebugText (float screenX, float screenY, string text, uint color=0xFFFFFFFF, float time=0.0f) |
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static void | RenderDebugRectWithColor (float left, float bottom, float right, float top, uint color=0xFFFFFFFF) |
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static void | RenderDebugText3D (Vec3 position, string text, uint color=0xFFFFFFFF, int screenPosOffsetX=0, int screenPosOffsetY=0, float time=0.0f) |
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static Vec3 | GetDebugVector () |
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static void | SetTestModeEnabled (bool testModeEnabled) |
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static void | AbortGame () |
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