M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.BattleSideSpawnPathSelector Class Reference

Public Member Functions

 BattleSideSpawnPathSelector (Mission mission, Path initialPath, float initialPathCenterRatio, bool initialPathIsInverted)
 
bool HasReinforcementPath (Path path)
 

Static Public Attributes

const float MaxNeighborCount = 2
 

Properties

SpawnPathData InitialSpawnPath [get]
 
MBReadOnlyList< SpawnPathDataReinforcementPaths [get]
 

Constructor & Destructor Documentation

◆ BattleSideSpawnPathSelector()

TaleWorlds.MountAndBlade.BattleSideSpawnPathSelector.BattleSideSpawnPathSelector ( Mission  mission,
Path  initialPath,
float  initialPathCenterRatio,
bool  initialPathIsInverted 
)

Member Function Documentation

◆ HasReinforcementPath()

bool TaleWorlds.MountAndBlade.BattleSideSpawnPathSelector.HasReinforcementPath ( Path  path)

Member Data Documentation

◆ MaxNeighborCount

const float TaleWorlds.MountAndBlade.BattleSideSpawnPathSelector.MaxNeighborCount = 2
static

Property Documentation

◆ InitialSpawnPath

SpawnPathData TaleWorlds.MountAndBlade.BattleSideSpawnPathSelector.InitialSpawnPath
get

◆ ReinforcementPaths

MBReadOnlyList<SpawnPathData> TaleWorlds.MountAndBlade.BattleSideSpawnPathSelector.ReinforcementPaths
get