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static GameEntity | Instantiate (Scene scene, MissionWeapon weapon, bool showHolsterWithWeapon, bool needBatchedVersion) |
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static void | CreateSimpleSkeleton (this GameEntity gameEntity, string skeletonName) |
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static void | CreateAgentSkeleton (this GameEntity gameEntity, string skeletonName, bool isHumanoid, MBActionSet actionSet, string monsterUsageSetName, Monster monster) |
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static void | CreateSkeletonWithActionSet (this GameEntity gameEntity, ref AnimationSystemData animationSystemData) |
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static void | FadeOut (this GameEntity gameEntity, float interval, bool isRemovingFromScene) |
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static void | FadeIn (this GameEntity gameEntity, bool resetAlpha=true) |
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static void | HideIfNotFadingOut (this GameEntity gameEntity) |
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static void | UpdateRestrictedTrajectoryBuilder (this GameEntity gameEntity, float maxShootSpeed, float minShootSpeed, float maxAngle, float minAngle, float turnAngle, float frictionCoefficient) |
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