M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Static Public Member Functions | |
static void | UpdateSceneTree () |
static bool | IsEntitySelected (GameEntity entity) |
static void | RenderEditorMesh (MetaMesh mesh, MatrixFrame frame) |
static void | EnterEditMode (SceneView sceneView, MatrixFrame initialCameraFrame, float initialCameraElevation, float initialCameraBearing) |
static void | TickEditMode (float dt) |
static void | LeaveEditMode () |
static void | EnterEditMissionMode (Mission mission) |
static void | LeaveEditMissionMode () |
static bool | IsEditorMissionOn () |
static void | ActivateSceneEditorPresentation () |
static void | DeactivateSceneEditorPresentation () |
static void | TickSceneEditorPresentation (float dt) |
static SceneView | GetEditorSceneView () |
static bool | HelpersEnabled () |
static bool | BorderHelpersEnabled () |
static void | ZoomToPosition (Vec3 pos) |
static bool | IsReplayManagerReplaying () |
static bool | IsReplayManagerRendering () |
static bool | IsReplayManagerRecording () |
static void | AddEditorWarning (string msg) |
static void | AddEntityWarning (GameEntity entityId, string msg) |
static string | GetAllPrefabsAndChildWithTag (string tag) |
static void | ExitEditMode () |
static void | SetUpgradeLevelVisibility (List< string > levels) |
Static Public Attributes | |
static Scene | _editorScene |
static bool | _isEditorMissionOn = false |
Properties | |
static bool | IsEditModeOn [get] |
static bool | EditModeEnabled [get] |
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