M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MultiplayerBattleSpawnModel Class Reference

Inherits TaleWorlds.MountAndBlade.ComponentInterfaces.BattleSpawnModel.

Public Member Functions

override List<(IAgentOriginBase origin, int formationIndex)> GetInitialSpawnAssignments (BattleSideEnum battleSide, List< IAgentOriginBase > troopOrigins)
 
override List<(IAgentOriginBase origin, int formationIndex)> GetReinforcementAssignments (BattleSideEnum battleSide, List< IAgentOriginBase > troopOrigins)
 
abstract List<(IAgentOriginBase origin, int formationIndex)> GetInitialSpawnAssignments (BattleSideEnum battleSide, List< IAgentOriginBase > troopOrigins)
 
abstract List<(IAgentOriginBase origin, int formationIndex)> GetReinforcementAssignments (BattleSideEnum battleSide, List< IAgentOriginBase > troopOrigins)
 

Member Function Documentation

◆ GetInitialSpawnAssignments()

override List<(IAgentOriginBase origin, int formationIndex)> TaleWorlds.MountAndBlade.MultiplayerBattleSpawnModel.GetInitialSpawnAssignments ( BattleSideEnum  battleSide,
List< IAgentOriginBase troopOrigins 
)
virtual

◆ GetReinforcementAssignments()

override List<(IAgentOriginBase origin, int formationIndex)> TaleWorlds.MountAndBlade.MultiplayerBattleSpawnModel.GetReinforcementAssignments ( BattleSideEnum  battleSide,
List< IAgentOriginBase troopOrigins 
)
virtual