M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Member Functions | |
PathTracker (Path path, Vec3 initialScaleOfEntity) | |
void | UpdateVersion () |
bool | PathExists () |
void | Advance (float deltaDistance) |
float | GetPathLength () |
void | CurrentFrameAndColor (out MatrixFrame frame, out Vec3 color) |
void | Reset () |
Properties | |
float | TotalDistanceTraveled [get, set] |
bool | HasChanged [get] |
bool | IsValid [get] |
bool | HasReachedEnd [get] |
float | PathTraveledPercentage [get] |
MatrixFrame | CurrentFrame [get] |
void TaleWorlds.MountAndBlade.PathTracker.UpdateVersion | ( | ) |
bool TaleWorlds.MountAndBlade.PathTracker.PathExists | ( | ) |
void TaleWorlds.MountAndBlade.PathTracker.Advance | ( | float | deltaDistance | ) |
float TaleWorlds.MountAndBlade.PathTracker.GetPathLength | ( | ) |
void TaleWorlds.MountAndBlade.PathTracker.CurrentFrameAndColor | ( | out MatrixFrame | frame, |
out Vec3 | color | ||
) |
void TaleWorlds.MountAndBlade.PathTracker.Reset | ( | ) |
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