M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.PathTracker Class Reference

Public Member Functions

 PathTracker (Path path, Vec3 initialScaleOfEntity)
 
void UpdateVersion ()
 
bool PathExists ()
 
void Advance (float deltaDistance)
 
float GetPathLength ()
 
void CurrentFrameAndColor (out MatrixFrame frame, out Vec3 color)
 
void Reset ()
 

Properties

float TotalDistanceTraveled [get, set]
 
bool HasChanged [get]
 
bool IsValid [get]
 
bool HasReachedEnd [get]
 
float PathTraveledPercentage [get]
 
MatrixFrame CurrentFrame [get]
 

Constructor & Destructor Documentation

◆ PathTracker()

TaleWorlds.MountAndBlade.PathTracker.PathTracker ( Path  path,
Vec3  initialScaleOfEntity 
)

Member Function Documentation

◆ UpdateVersion()

void TaleWorlds.MountAndBlade.PathTracker.UpdateVersion ( )

◆ PathExists()

bool TaleWorlds.MountAndBlade.PathTracker.PathExists ( )

◆ Advance()

void TaleWorlds.MountAndBlade.PathTracker.Advance ( float  deltaDistance)

◆ GetPathLength()

float TaleWorlds.MountAndBlade.PathTracker.GetPathLength ( )

◆ CurrentFrameAndColor()

void TaleWorlds.MountAndBlade.PathTracker.CurrentFrameAndColor ( out MatrixFrame  frame,
out Vec3  color 
)

◆ Reset()

void TaleWorlds.MountAndBlade.PathTracker.Reset ( )

Property Documentation

◆ TotalDistanceTraveled

float TaleWorlds.MountAndBlade.PathTracker.TotalDistanceTraveled
getset

◆ HasChanged

bool TaleWorlds.MountAndBlade.PathTracker.HasChanged
get

◆ IsValid

bool TaleWorlds.MountAndBlade.PathTracker.IsValid
get

◆ HasReachedEnd

bool TaleWorlds.MountAndBlade.PathTracker.HasReachedEnd
get

◆ PathTraveledPercentage

float TaleWorlds.MountAndBlade.PathTracker.PathTraveledPercentage
get

◆ CurrentFrame

MatrixFrame TaleWorlds.MountAndBlade.PathTracker.CurrentFrame
get