Inherits TaleWorlds.MountAndBlade.MissionObject.
Inherited by TaleWorlds.MountAndBlade.DeploymentPoint, TaleWorlds.MountAndBlade.DestructableComponent, TaleWorlds.MountAndBlade.HideoutSpawnPointGroup, TaleWorlds.MountAndBlade.Objects.FlagCapturePoint, TaleWorlds.MountAndBlade.UsableMachine, TaleWorlds.MountAndBlade.UsableMissionObject, TaleWorlds.MountAndBlade.VertexAnimator, and TaleWorlds.MountAndBlade.WallSegment.
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override TickRequirement | GetTickRequirement () |
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void | SetLocalPositionSmoothStep (ref Vec3 targetPosition) |
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virtual void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
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virtual void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
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virtual void | SetDisabledSynched () |
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void | SetFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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void | SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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void | SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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void | SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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void | SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f) |
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void | SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f) |
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void | SetAnimationChannelParameterSynched (int channelNo, float parameter) |
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void | PauseSkeletonAnimationSynched () |
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void | ResumeSkeletonAnimationSynched () |
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void | BurstParticlesSynched (bool doChildren=true) |
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void | ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse) |
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void | AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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void | RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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void | SetTeamColors (uint color, uint color2) |
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virtual void | SetTeamColorsSynched (uint color, uint color2) |
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virtual bool | ReadFromNetwork () |
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virtual void | WriteToNetwork () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject |
| MissionObject () |
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virtual void | SetAbilityOfFaces (bool enabled) |
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override int | GetHashCode () |
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virtual void | AfterMissionStart () |
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void | SetDisabled (bool isParentObject=false) |
| Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics More...
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void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
| Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off More...
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virtual void | OnEndMission () |
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virtual void | AddStuckMissile (GameEntity missileEntity) |
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void | SetScriptComponentToTick (TickRequirement value) |
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void | SetScriptComponentToTickMT (TickRequirement value) |
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virtual TickRequirement | GetTickRequirement () |
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◆ SynchFlags
◆ GetTickRequirement()
override TickRequirement TaleWorlds.MountAndBlade.SynchedMissionObject.GetTickRequirement |
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◆ SetLocalPositionSmoothStep()
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetLocalPositionSmoothStep |
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ref Vec3 |
targetPosition | ) |
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◆ SetVisibleSynched()
virtual void TaleWorlds.MountAndBlade.SynchedMissionObject.SetVisibleSynched |
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bool |
value, |
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bool |
forceChildrenVisible = false |
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) |
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◆ SetPhysicsStateSynched()
virtual void TaleWorlds.MountAndBlade.SynchedMissionObject.SetPhysicsStateSynched |
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bool |
value, |
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bool |
setChildren = true |
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) |
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◆ SetDisabledSynched()
virtual void TaleWorlds.MountAndBlade.SynchedMissionObject.SetDisabledSynched |
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◆ SetFrameSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetFrameSynched |
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ref MatrixFrame |
frame, |
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bool |
isClient = false |
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) |
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◆ SetGlobalFrameSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetGlobalFrameSynched |
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ref MatrixFrame |
frame, |
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bool |
isClient = false |
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) |
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◆ SetFrameSynchedOverTime()
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetFrameSynchedOverTime |
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ref MatrixFrame |
frame, |
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float |
duration, |
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bool |
isClient = false |
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) |
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◆ SetGlobalFrameSynchedOverTime()
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetGlobalFrameSynchedOverTime |
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ref MatrixFrame |
frame, |
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float |
duration, |
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bool |
isClient = false |
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) |
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◆ SetAnimationAtChannelSynched() [1/2]
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetAnimationAtChannelSynched |
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string |
animationName, |
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int |
channelNo, |
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float |
animationSpeed = 1.0f |
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) |
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◆ SetAnimationAtChannelSynched() [2/2]
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetAnimationAtChannelSynched |
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int |
animationIndex, |
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int |
channelNo, |
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float |
animationSpeed = 1.0f |
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) |
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◆ SetAnimationChannelParameterSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetAnimationChannelParameterSynched |
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int |
channelNo, |
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float |
parameter |
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◆ PauseSkeletonAnimationSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.PauseSkeletonAnimationSynched |
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◆ ResumeSkeletonAnimationSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.ResumeSkeletonAnimationSynched |
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◆ BurstParticlesSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.BurstParticlesSynched |
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bool |
doChildren = true | ) |
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◆ ApplyImpulseSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.ApplyImpulseSynched |
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Vec3 |
localPosition, |
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Vec3 |
impulse |
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) |
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◆ AddBodyFlagsSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.AddBodyFlagsSynched |
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BodyFlags |
flags, |
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bool |
applyToChildren = true |
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) |
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◆ RemoveBodyFlagsSynched()
void TaleWorlds.MountAndBlade.SynchedMissionObject.RemoveBodyFlagsSynched |
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BodyFlags |
flags, |
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bool |
applyToChildren = true |
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) |
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◆ SetTeamColors()
void TaleWorlds.MountAndBlade.SynchedMissionObject.SetTeamColors |
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uint |
color, |
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uint |
color2 |
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◆ SetTeamColorsSynched()
virtual void TaleWorlds.MountAndBlade.SynchedMissionObject.SetTeamColorsSynched |
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uint |
color, |
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uint |
color2 |
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◆ ReadFromNetwork()
virtual bool TaleWorlds.MountAndBlade.SynchedMissionObject.ReadFromNetwork |
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◆ WriteToNetwork()
virtual void TaleWorlds.MountAndBlade.SynchedMissionObject.WriteToNetwork |
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◆ Color
uint TaleWorlds.MountAndBlade.SynchedMissionObject.Color |
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get |
◆ Color2
uint TaleWorlds.MountAndBlade.SynchedMissionObject.Color2 |
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get |
◆ SynchronizeCompleted
bool TaleWorlds.MountAndBlade.SynchedMissionObject.SynchronizeCompleted |
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get |