Inherited by TaleWorlds.MountAndBlade.FormationDeploymentPlan.
◆ HasFrame()
bool TaleWorlds.MountAndBlade.IFormationDeploymentPlan.HasFrame |
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| ) |
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◆ GetDefaultFlank()
FormationDeploymentFlank TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetDefaultFlank |
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bool |
spawnWithHorses, |
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int |
formationTroopCount, |
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int |
infantryCount |
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) |
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◆ GetFlankDeploymentOrder()
◆ GetGroundFrame()
MatrixFrame TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetGroundFrame |
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| ) |
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◆ GetGroundPosition()
Vec3 TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetGroundPosition |
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| ) |
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◆ GetDirection()
Vec2 TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetDirection |
( |
| ) |
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◆ CreateNewDeploymentWorldPosition()
◆ Class
FormationClass TaleWorlds.MountAndBlade.IFormationDeploymentPlan.Class |
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get |
◆ SpawnClass
FormationClass TaleWorlds.MountAndBlade.IFormationDeploymentPlan.SpawnClass |
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get |
◆ PlannedWidth
float TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedWidth |
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get |
◆ PlannedDepth
float TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedDepth |
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get |
◆ PlannedTroopCount
int TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedTroopCount |
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get |
◆ PlannedFootTroopCount
int TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedFootTroopCount |
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get |
◆ PlannedMountedTroopCount
int TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedMountedTroopCount |
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get |
◆ HasDimensions
bool TaleWorlds.MountAndBlade.IFormationDeploymentPlan.HasDimensions |
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get |
◆ HasSignificantMountedTroops
bool TaleWorlds.MountAndBlade.IFormationDeploymentPlan.HasSignificantMountedTroops |
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get |