M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.IFormationDeploymentPlan Interface Reference

Inherited by TaleWorlds.MountAndBlade.FormationDeploymentPlan.

Public Member Functions

bool HasFrame ()
 
FormationDeploymentFlank GetDefaultFlank (bool spawnWithHorses, int formationTroopCount, int infantryCount)
 
FormationDeploymentOrder GetFlankDeploymentOrder (int offset=0)
 
MatrixFrame GetGroundFrame ()
 
Vec3 GetGroundPosition ()
 
Vec2 GetDirection ()
 
WorldPosition CreateNewDeploymentWorldPosition (WorldPosition.WorldPositionEnforcedCache worldPositionEnforcedCache)
 

Properties

FormationClass Class [get]
 
FormationClass SpawnClass [get]
 
float PlannedWidth [get]
 
float PlannedDepth [get]
 
int PlannedTroopCount [get]
 
int PlannedFootTroopCount [get]
 
int PlannedMountedTroopCount [get]
 
bool HasDimensions [get]
 
bool HasSignificantMountedTroops [get]
 

Member Function Documentation

◆ HasFrame()

bool TaleWorlds.MountAndBlade.IFormationDeploymentPlan.HasFrame ( )

◆ GetDefaultFlank()

FormationDeploymentFlank TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetDefaultFlank ( bool  spawnWithHorses,
int  formationTroopCount,
int  infantryCount 
)

◆ GetFlankDeploymentOrder()

FormationDeploymentOrder TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetFlankDeploymentOrder ( int  offset = 0)

◆ GetGroundFrame()

MatrixFrame TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetGroundFrame ( )

◆ GetGroundPosition()

Vec3 TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetGroundPosition ( )

◆ GetDirection()

Vec2 TaleWorlds.MountAndBlade.IFormationDeploymentPlan.GetDirection ( )

◆ CreateNewDeploymentWorldPosition()

WorldPosition TaleWorlds.MountAndBlade.IFormationDeploymentPlan.CreateNewDeploymentWorldPosition ( WorldPosition.WorldPositionEnforcedCache  worldPositionEnforcedCache)

Property Documentation

◆ Class

FormationClass TaleWorlds.MountAndBlade.IFormationDeploymentPlan.Class
get

◆ SpawnClass

FormationClass TaleWorlds.MountAndBlade.IFormationDeploymentPlan.SpawnClass
get

◆ PlannedWidth

float TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedWidth
get

◆ PlannedDepth

float TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedDepth
get

◆ PlannedTroopCount

int TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedTroopCount
get

◆ PlannedFootTroopCount

int TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedFootTroopCount
get

◆ PlannedMountedTroopCount

int TaleWorlds.MountAndBlade.IFormationDeploymentPlan.PlannedMountedTroopCount
get

◆ HasDimensions

bool TaleWorlds.MountAndBlade.IFormationDeploymentPlan.HasDimensions
get

◆ HasSignificantMountedTroops

bool TaleWorlds.MountAndBlade.IFormationDeploymentPlan.HasSignificantMountedTroops
get