Inherits SandBox.BoardGames.BoardGameBase.
|
override PawnBase | SelectPawn (PawnBase pawn) |
|
override void | MovePawnToTileDelayed (PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay) |
|
override void | SwitchPlayerTurn () |
|
override bool | CheckGameEnded () |
|
override void | OnAfterBoardSetUp () |
|
Protected Member Functions inherited from SandBox.BoardGames.BoardGameBase |
| BoardGameBase (MissionBoardGameLogic mission, TextObject name, PlayerTurn startingPlayer) |
|
abstract PawnBase | SelectPawn (PawnBase pawn) |
|
abstract bool | CheckGameEnded () |
|
abstract void | OnAfterBoardSetUp () |
|
virtual void | OnAfterBoardRotated () |
|
virtual void | OnBeforeEndTurn () |
|
virtual void | UpdateAllTilesPositions () |
|
virtual void | OnPawnArrivesGoalPosition (PawnBase pawn, Vec3 prevPos, Vec3 currentPos) |
|
virtual void | HandlePreMovementStage (float dt) |
|
virtual void | HandlePreMovementStageAI (Move move) |
|
virtual void | SwitchPlayerTurn () |
|
virtual void | MovePawnToTile (PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true) |
|
virtual void | MovePawnToTileDelayed (PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay) |
|
virtual void | OnAfterDiceRollAnimation () |
|
void | RemovePawnFromBoard (PawnBase pawn, float speed, bool instantMove=false) |
|
PawnBase | InitializeUnit (PawnBase pawnToInit) |
|
Move | HandlePlayerInput (float dt) |
|
PawnBase | GetHoveredPawnIfAny () |
|
TileBase | GetHoveredTileIfAny () |
|
void | CheckSwitchPlayerTurn () |
|
void | OnVictory (string message=StringVictoryMessage) |
|
void | OnAfterEndTurn () |
|
void | OnDefeat (string message=StringDefeatMessage) |
|
void | OnDraw (string message=StringDrawMessage) |
|
void | EndTurn () |
|
void | ClearValidMoves () |
|
void | HideAllValidTiles () |
|
void | ShowAllValidTiles () |
|
void | OnAIWantsForfeit () |
|
◆ BoardGameMuTorere()
◆ InitializeUnits()
override void SandBox.BoardGames.BoardGameMuTorere.InitializeUnits |
( |
| ) |
|
|
virtual |
◆ InitializeTiles()
override void SandBox.BoardGames.BoardGameMuTorere.InitializeTiles |
( |
| ) |
|
|
virtual |
◆ InitializeCapturedUnitsZones()
override void SandBox.BoardGames.BoardGameMuTorere.InitializeCapturedUnitsZones |
( |
| ) |
|
|
virtual |
◆ InitializeSound()
override void SandBox.BoardGames.BoardGameMuTorere.InitializeSound |
( |
| ) |
|
|
virtual |
◆ Reset()
override void SandBox.BoardGames.BoardGameMuTorere.Reset |
( |
| ) |
|
|
virtual |
◆ CalculateValidMoves()
override List< Move > SandBox.BoardGames.BoardGameMuTorere.CalculateValidMoves |
( |
PawnBase |
pawn | ) |
|
|
virtual |
◆ SelectPawn()
override PawnBase SandBox.BoardGames.BoardGameMuTorere.SelectPawn |
( |
PawnBase |
pawn | ) |
|
|
protectedvirtual |
◆ MovePawnToTileDelayed()
override void SandBox.BoardGames.BoardGameMuTorere.MovePawnToTileDelayed |
( |
PawnBase |
pawn, |
|
|
TileBase |
tile, |
|
|
bool |
instantMove, |
|
|
bool |
displayMessage, |
|
|
float |
delay |
|
) |
| |
|
protectedvirtual |
◆ SwitchPlayerTurn()
override void SandBox.BoardGames.BoardGameMuTorere.SwitchPlayerTurn |
( |
| ) |
|
|
protectedvirtual |
◆ CheckGameEnded()
override bool SandBox.BoardGames.BoardGameMuTorere.CheckGameEnded |
( |
| ) |
|
|
protectedvirtual |
◆ OnAfterBoardSetUp()
override void SandBox.BoardGames.BoardGameMuTorere.OnAfterBoardSetUp |
( |
| ) |
|
|
protectedvirtual |
◆ FindTileByCoordinate()
TileMuTorere SandBox.BoardGames.BoardGameMuTorere.FindTileByCoordinate |
( |
int |
x | ) |
|
◆ TakePawnsSnapshot()
◆ UndoMove()
void SandBox.BoardGames.BoardGameMuTorere.UndoMove |
( |
ref BoardInformation |
board | ) |
|
◆ AIMakeMove()
void SandBox.BoardGames.BoardGameMuTorere.AIMakeMove |
( |
Move |
move | ) |
|
◆ FindAvailableTile()
TileBase SandBox.BoardGames.BoardGameMuTorere.FindAvailableTile |
( |
| ) |
|
◆ WhitePawnCount
const int SandBox.BoardGames.BoardGameMuTorere.WhitePawnCount = 4 |
|
static |
◆ BlackPawnCount
const int SandBox.BoardGames.BoardGameMuTorere.BlackPawnCount = 4 |
|
static |
◆ TileCount
override int SandBox.BoardGames.BoardGameMuTorere.TileCount |
|
get |
◆ RotateBoard
override bool SandBox.BoardGames.BoardGameMuTorere.RotateBoard |
|
getprotected |
◆ PreMovementStagePresent
override bool SandBox.BoardGames.BoardGameMuTorere.PreMovementStagePresent |
|
getprotected |
◆ DiceRollRequired
override bool SandBox.BoardGames.BoardGameMuTorere.DiceRollRequired |
|
getprotected |