M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.Map.GauntletMapSettlementNameplateView Class Reference

Inherits SandBox.View.Map.MapView, and SandBox.GauntletUI.Map.IGauntletMapEventVisualHandler.

Protected Member Functions

override void CreateLayout ()
 
override void OnResume ()
 
override void OnMapScreenUpdate (float dt)
 
override void OnFinalize ()
 

Additional Inherited Members

void OnNewEventStarted (GauntletMapEventVisual newEvent)
 
void OnInitialized (GauntletMapEventVisual newEvent)
 
void OnEventEnded (GauntletMapEventVisual newEvent)
 
void OnEventVisibilityChanged (GauntletMapEventVisual visibilityChangedEvent)
 
- Static Protected Attributes inherited from SandBox.View.Map.MapView
const float ContextAlphaModifier = 8.5f
 
- Properties inherited from SandBox.View.Map.MapView
MapScreen MapScreen [get]
 
MapState MapState [get]
 
- Properties inherited from SandBox.View.SandboxView
bool IsFinalized [get, protected set]
 
ScreenLayer Layer [get, protected set]
 

Member Function Documentation

◆ CreateLayout()

override void SandBox.GauntletUI.Map.GauntletMapSettlementNameplateView.CreateLayout ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnResume()

override void SandBox.GauntletUI.Map.GauntletMapSettlementNameplateView.OnResume ( )
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnMapScreenUpdate()

override void SandBox.GauntletUI.Map.GauntletMapSettlementNameplateView.OnMapScreenUpdate ( float  dt)
protectedvirtual

Reimplemented from SandBox.View.Map.MapView.

◆ OnFinalize()

override void SandBox.GauntletUI.Map.GauntletMapSettlementNameplateView.OnFinalize ( )
protectedvirtual

Reimplemented from SandBox.View.SandboxView.