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| | SandBoxGameManager () |
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| | SandBoxGameManager (LoadResult loadedGameResult) |
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| override void | OnGameEnd (Game game) |
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| override void | OnLoadFinished () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MBGameManager |
| override void | BeginGameStart (Game game) |
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| override void | OnNewCampaignStart (Game game, object starterObject) |
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| override void | RegisterSubModuleObjects (bool isSavedCampaign) |
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| override void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
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| override void | InitializeGameStarter (Game game, IGameStarter starterObject) |
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| override void | OnGameInitializationFinished (Game game) |
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| override void | OnAfterGameInitializationFinished (Game game, object initializerObject) |
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| override void | OnGameLoaded (Game game, object initializerObject) |
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| override void | OnNewGameCreated (Game game, object initializerObject) |
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| override void | OnGameStart (Game game, IGameStarter gameStarter) |
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| override void | OnGameEnd (Game game) |
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| override void | OnAfterCampaignStart (Game game) |
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| override void | OnLoadFinished () |
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| bool | CheckAndSetEnding () |
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| virtual void | OnSessionInvitationAccepted (PlatformService.SessionInvitationType targetGameType) |
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| virtual void | OnPlatformRequestedMultiplayer () |
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| void | Initialize () |
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| GameManagerComponent | AddComponent (Type componentType) |
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| T | AddComponent< T > () |
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| GameManagerComponent | GetComponent (Type componentType) |
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| T | GetComponent< T > () |
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| IEnumerable< T > | GetComponents< T > () |
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| void | RemoveComponent< T > () |
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| void | RemoveComponent (GameManagerComponent component) |
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| void | OnTick (float dt) |
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| void | OnGameNetworkBegin () |
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| void | OnGameNetworkEnd () |
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| void | OnPlayerConnect (VirtualPlayer peer) |
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| void | OnPlayerDisconnect (VirtualPlayer peer) |
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| virtual void | OnGameEnd (Game game) |
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| bool | DoLoadingForGameManager () |
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| virtual void | OnLoadFinished () |
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| virtual void | InitializeGameStarter (Game game, IGameStarter starterObject) |
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| abstract void | OnGameStart (Game game, IGameStarter gameStarter) |
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| abstract void | BeginGameStart (Game game) |
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| abstract void | OnNewCampaignStart (Game game, object starterObject) |
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| abstract void | OnAfterCampaignStart (Game game) |
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| abstract void | RegisterSubModuleObjects (bool isSavedCampaign) |
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| abstract void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
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| abstract void | OnGameInitializationFinished (Game game) |
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| abstract void | OnNewGameCreated (Game game, object initializerObject) |
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| abstract void | OnGameLoaded (Game game, object initializerObject) |
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| abstract void | OnAfterGameInitializationFinished (Game game, object initializerObject) |
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