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override void | OnLoadFinished () |
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Public Member Functions inherited from SandBox.SandBoxGameManager |
| SandBoxGameManager () |
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| SandBoxGameManager (LoadResult loadedGameResult) |
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override void | OnGameEnd (Game game) |
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override void | OnLoadFinished () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MBGameManager |
override void | BeginGameStart (Game game) |
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override void | OnNewCampaignStart (Game game, object starterObject) |
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override void | RegisterSubModuleObjects (bool isSavedCampaign) |
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override void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
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override void | InitializeGameStarter (Game game, IGameStarter starterObject) |
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override void | OnGameInitializationFinished (Game game) |
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override void | OnAfterGameInitializationFinished (Game game, object initializerObject) |
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override void | OnGameLoaded (Game game, object initializerObject) |
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override void | OnNewGameCreated (Game game, object initializerObject) |
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override void | OnGameStart (Game game, IGameStarter gameStarter) |
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override void | OnGameEnd (Game game) |
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override void | OnAfterCampaignStart (Game game) |
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override void | OnLoadFinished () |
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bool | CheckAndSetEnding () |
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virtual void | OnSessionInvitationAccepted (PlatformService.SessionInvitationType targetGameType) |
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virtual void | OnPlatformRequestedMultiplayer () |
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void | Initialize () |
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GameManagerComponent | AddComponent (Type componentType) |
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T | AddComponent< T > () |
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GameManagerComponent | GetComponent (Type componentType) |
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T | GetComponent< T > () |
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IEnumerable< T > | GetComponents< T > () |
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void | RemoveComponent< T > () |
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void | RemoveComponent (GameManagerComponent component) |
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void | OnTick (float dt) |
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void | OnGameNetworkBegin () |
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void | OnGameNetworkEnd () |
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void | OnPlayerConnect (VirtualPlayer peer) |
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void | OnPlayerDisconnect (VirtualPlayer peer) |
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virtual void | OnGameEnd (Game game) |
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bool | DoLoadingForGameManager () |
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virtual void | OnLoadFinished () |
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virtual void | InitializeGameStarter (Game game, IGameStarter starterObject) |
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abstract void | OnGameStart (Game game, IGameStarter gameStarter) |
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abstract void | BeginGameStart (Game game) |
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abstract void | OnNewCampaignStart (Game game, object starterObject) |
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abstract void | OnAfterCampaignStart (Game game) |
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abstract void | RegisterSubModuleObjects (bool isSavedCampaign) |
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abstract void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
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abstract void | OnGameInitializationFinished (Game game) |
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abstract void | OnNewGameCreated (Game game, object initializerObject) |
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abstract void | OnGameLoaded (Game game, object initializerObject) |
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abstract void | OnAfterGameInitializationFinished (Game game, object initializerObject) |
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